Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [954] >956< [958] ... [1065]

#1153

DETAILS

Start: Aug 10,2013 11:00
End: Aug 10,2013 16:00
Description:


Caution:
Noblemen travel a maximum distance of 15 fields.
The farm limit is active. Per farm level, 600 units are supported.
Noblemen reduce loyalty by 20 to 20 each time.

  • Increased starting build:Level 10 HQ, Level 9 Farm, Level 8 Warehouse, Level 7 Barracks, Level 6 Smithy, Level 5 Timber camp, Level 4 Clay pit, Level 3 Iron mine, Level 2 Market, Level 1 Stable.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.

  • Active Premium Features:AM;FA;BTR;BI;BCR;PB;ME.
    Milliseconds:YES
    Attack Gap:150ms
    Support Gap:150ms
Victory conditions:
ROUND THIRTEEN
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 300
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1150

DETAILS

Start: Aug 09,2013 19:00
End: Aug 09,2013 23:00
Description:


  • Increased starting build: Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine.
  • 45 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.

Active Premium Features:AM;FA;PB;BTR;BCR;BI;ME
Milliseconds:YES
Attack Gap:999ms
Support Gap500ms


Victory conditions:
ROUND TWELVE
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 350
Unit speed: 0.45
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1149

DETAILS

Start: Aug 09,2013 13:00
End: Aug 09,2013 18:00
Description:


  • 35 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.

Active Premium Features:AM;FA;PB;BTR;BCR;BI;ME
Milliseconds:YES
Attack Gap:100ms
Support Gap100ms


Victory conditions:
ROUND ELEVEN
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 275
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1148

DETAILS

Start: Aug 09,2013 09:00
End: Aug 09,2013 12:00
Description:


Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.

Active Premium Features:AM;FA;PB;BTR;BCR;BI;ME
Milliseconds:YES
Attack Gap:100ms
Support Gap:100ms


Victory conditions:
ROUND TEN
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1147

DETAILS

Start: Aug 09,2013 00:00
End: Aug 09,2013 08:00
Description:


Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.

Active Premium Features:AM;FA;PB;BTR;BCR;BI;ME
Milliseconds:NO


Victory conditions:
ROUND NINE
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 50
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1146

DETAILS

Start: Aug 08,2013 20:00
End: Aug 08,2013 23:00
Description:


Caution:
*NO HAULS*
NO nobling of barbarians
The farm limit is active. Per farm level, 150 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.
Double production

  • Increased starting build:*hidden/Mash up*.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 7500 points.
  • Packet academy/reduce coin cost
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.

Active Premium Features:AM;PB;BTR;BCR;BI;ME
Milliseconds:NO


Victory conditions:
ROUND EIGHT
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1145

DETAILS

Start: Aug 08,2013 09:00
End: Aug 08,2013 19:00
Description:


Caution:
Noblemen travel a maximum distance of 10 fields.
The farm limit is active. Per farm level, 600 units are supported.
Noblemen reduce loyalty by 20 to 20 each time.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Active Premium Features:AM;FA;PB;BTR;BCR;BI;ME
Milliseconds:YES
Attack Gap:0ms
Support Gap:0ms


Victory conditions:
ROUND SEVEN
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 200
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1144 Solo x400

Start: Aug 08,2013 01:00
End: Aug 08,2013 08:00
Description:
Caution:
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 5 Smithy, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine, Level 3 Stable, Level 5 Wall, Level 10 Workshop.
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1143

DETAILS

Start: Aug 07,2013 20:00
End: Aug 08,2013 00:00
Description:


Surprise Settings
Victory conditions:
ROUND SIX
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 325
Unit speed: 0.9
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1142

DETAILS

Start: Aug 07,2013 16:00
End: Aug 07,2013 19:00
Description:


Caution:
Noblemen reduce loyalty by 100 to 100 each time.
NO HAULS
No nobling of barbarians

  • Increased starting build: Level 20 HQ, Level 50 Farm, Level 50 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 5 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7500 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

  • Active Premium Features:AM;PB;BTR;BCR;BI;ME
    Milliseconds:NO


Victory conditions:
ROUND FIVE
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 375
Unit speed: 0.75
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated