Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
Start: | May 19,2013 14:00 |
End: | May 19,2013 20:00 |
Description: | UKSL Round 5. Caution: The farm limit is active. Per farm level, 1000 units are supported. No nobling of barbarian villages.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | UK Speed League Round 5 - Overall winner - 1000pp - and Forum title - |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1026 12 hour x 100
Start: | May 19,2013 01:00 |
End: | May 19,2013 13:00 |
Description: | - 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points
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Speed: | 100 |
Unit speed: | 0.65 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1025 3 Hour x 350
Start: | May 18,2013 21:00 |
End: | May 19,2013 00:00 |
Description: | - 15 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | *WINNER* = New Kid On The Block |
Speed: | 350 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1024 5 hour BASH x 390
Start: | May 18,2013 15:00 |
End: | May 18,2013 20:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 20 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | *WINNER* = mR nUbLeT |
Speed: | 390 |
Unit speed: | 0.45 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1023 5 hour CAT x 400
Start: | May 18,2013 09:00 |
End: | May 18,2013 14:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 15 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | *WINNER* = flyflyfly |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1022 - 7 hour *NO HAULS* Solo Cluster Round.
Start: | May 18,2013 01:00 |
End: | May 18,2013 08:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 20 to 20 each time. No restart once nobled.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
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Victory conditions: | *WINNER* = kloni1999 |
Speed: | 200 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1021 8 Hour x 375
Start: | May 17,2013 16:00 |
End: | May 18,2013 00:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 1 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points
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Speed: | 375 |
Unit speed: | 0.75 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1020 6 Hour CAT
Start: | May 17,2013 09:00 |
End: | May 17,2013 15:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Top player receives 100 premium points
*WINNER* = |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1019 7 hour *NO HAULS* - double production. 100% Loyalty.
Start: | May 17,2013 01:00 |
End: | May 17,2013 08:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 50 to 50 each time. *No Hauls* No nobling of barbarians.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 30 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
|
Victory conditions: | *WINNER* = |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1018 Bash Round
Start: | May 16,2013 20:00 |
End: | May 17,2013 00:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |