Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1128 9 hour x 300
Start: | Aug 02,2013 11:00 |
End: | Aug 02,2013 20:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1127 2 day x 250
Start: | Jul 31,2013 10:00 |
End: | Aug 02,2013 10:00 |
Description: | Caution: Night Bonus 3am-6am (defense x 2) The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (20 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 6500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 10 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points 2nd and 3rd 50pp each
|
Speed: | 250 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1126 Overnight No Hauls
Start: | Jul 30,2013 21:00 |
End: | Jul 31,2013 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 50 to 50 each time.
- Increased starting build: Level 10 HQ, Level 40 Farm, Level 40 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages
cannot be nobled. - Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1125 4 hour FAST
Start: | Jul 30,2013 16:00 |
End: | Jul 30,2013 20:00 |
Description: | Caution: The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 5 HQ, Level 5 Farm, Level 5 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 5 Smithy, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1123 4 hour Raised BASH with player nobling.
Start: | Jul 30,2013 11:00 |
End: | Jul 30,2013 15:00 |
Description: | Caution:
No barbarian nobling
- Increased starting build: Level 20 HQ, Level 40 Farm, Level 40 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1121 1 day x 150
Start: | Jul 29,2013 10:00 |
End: | Jul 30,2013 10:00 |
Description: | - Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 7 hours (20 per cent).
- Paladin active (no items)
- 15-tech smithy (3 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 6500 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 150 |
Unit speed: | 0.6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1122 No hauls
Start: | Jul 29,2013 00:30 |
End: | Jul 29,2013 09:30 |
Description: | Caution: NO Hauls No barbarian nobling The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
|
Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1120 12 hour Cluster
Start: | Jul 28,2013 10:00 |
End: | Jul 28,2013 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields. The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- No paladin
- Archers active.
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 7500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 6 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1119 No hauls x 400
Start: | Jul 28,2013 03:00 |
End: | Jul 28,2013 09:00 |
Description: | Caution: Double Production NO HAULS NO barbarian nobling NO restarts or noble restarts. Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 40 Farm, Level 40 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection.
- No paladin
- Archers active.
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit.
- Random starting location.
- Militia not active.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 400 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1118 No Hauls x 400
Start: | Jul 27,2013 21:00 |
End: | Jul 28,2013 02:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |