Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [953] >955< [957] ... [1065]

#1165

Start: Aug 17,2013 10:00
End: Aug 18,2013 10:00
Description:
WEEKEND WONDER
Round TWO

Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Night Bonus 3-6 am. Defense x 2

  • 60 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions:
This is a player tournament. Details can be found here.

PRIZES
For the overall winner of Weekend Wonder Tournament
1st -500 premium points
2nd -300 premium points
3rd -200 premium points
Speed: 250
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1164 3 hour *NO Hauls*

Start: Aug 16,2013 21:00
End: Aug 17,2013 00:00
Description:
Caution:
NO Hauls
No barbarian nobling.
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 50 to 50 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall, Level 1 Workshop.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1163 8 hour cluster round.

Start: Aug 16,2013 12:00
End: Aug 16,2013 20:00
Description:
Caution:
Noblemen travel a maximum distance of 10 fields.

  • Increased starting build: Level 10 HQ, Level 9 Farm, Level 8 Warehouse, Level 7 Barracks, Level 6 Smithy, Level 5 Timber camp, Level 4 Clay pit, Level 3 Iron mine, Level 2 Market, Level 1 Stable.
  • 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 3 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 375
Unit speed: 0.85
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1162 1 day x 200

Start: Aug 15,2013 11:00
End: Aug 16,2013 11:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 120 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 200
Unit speed: 0.5
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1161 3 day x 75

Start: Aug 12,2013 10:00
End: Aug 15,2013 10:00
Description:
Caution:
The farm limit is active. Per farm level, 2000 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 60 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 30 minutes.
Victory conditions:
PRIZES:
1st - 200pp
2nd - 150pp
3rd - 50pp


Speed: 75
Unit speed: 0.85
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1160 No Hauls -Solo

Start: Aug 11,2013 23:00
End: Aug 12,2013 00:00
Description:
Caution:
NO Hauls
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7500 points.
  • Packet academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 20
Victory conditions: Top player receives 50 premium points
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1159

Start: Aug 11,2013 17:00
End: Aug 11,2013 22:00
Description:
WEEKEND WONDER
Round ONE

Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine, .
  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
This is a player tournament. Details can be found here.

PRIZES
For the overall winner of Weekend Wonder Tournament
1st -500 premium points
2nd -300 premium points
3rd -200 premium points
Speed: 350
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1158 6 hour x 250

Start: Aug 11,2013 10:00
End: Aug 11,2013 16:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 2 Timber camp, Level 2 Clay pit, Level 2 Iron mine.
  • 60 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 250
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1155

DETAILS

Start: Aug 10,2013 22:30
End: Aug 10,2013 23:30
Description:


Caution:
NO HAULS
No nobling of barbarians
No restarts.No noble restarts.
Noblemen reduce loyalty by 50 to 50 each time.
IMPORTANT: You MUST join the round and be in a tribe in the first 30 minutes

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7500 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Active Premium Features:AM;BTR;BI;BCR;PB;ME.
Milliseconds:NO
Victory conditions:
ROUND FIFTEEN
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 375
Unit speed: 0.85
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1154

DETAILS

Start: Aug 10,2013 17:00
End: Aug 10,2013 22:00
Description:


Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine, Level 1 Wall.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Active Premium Features:AM;FA;BTR;BI;BCR;PB;ME.
Milliseconds:YES
Attack Gap:100ms
Support Gap:100ms
Victory conditions:
ROUND FOURTEEN
For details of this tournament please refer to this thread.
You need to register your tribes TAG to be part of this tournament
Details can be found here
Speed: 200
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated