Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1105 Secrets Round
Start: | Jul 12,2013 19:15 |
End: | Jul 13,2013 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | The tribe that manages to hold a full set of Secrets for ONE hour wins 50pp premium points each. *The world will close when the requirements have been met.* Information on secrets found here |
Speed: | 400 |
Unit speed: | 0.85 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1096 Secrets Round
Start: | Jul 12,2013 14:00 |
End: | Jul 12,2013 19:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | The tribe that manages to hold a full set of Secrets for ONE hour wins 50pp premium points each. *The world will close when the requirements have been met.* Information on secrets found here |
Speed: | 395 |
Unit speed: | 0.9 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1095 1 day x 100
Start: | Jul 11,2013 13:00 |
End: | Jul 12,2013 13:00 |
Description: | Caution: The farm limit is active. Per farm level, 150 units are supported.
- 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Top player receives 100 premium points
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Speed: | 100 |
Unit speed: | 0.6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1094 1 day SOLO - *NO HAULS*
Start: | Jul 10,2013 12:00 |
End: | Jul 11,2013 12:00 |
Description: | Caution: *NO HAULS* No restarts, no noble restarts. The farm limit is active. Per farm level, 1000 units are supported. No barbarian nobling Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 25 minutes beginner protection. Ratio protection active for the first 7 hours (20 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 6500 points.
- Packet academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1093 2 days x 150
Start: | Jul 08,2013 10:00 |
End: | Jul 10,2013 11:00 |
Description: | Caution: The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 65 minutes beginner protection. Ratio protection active for the first 7 hours (20 per cent).
- No paladin
- Archers active.
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 6500 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 10 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 150 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1092 SECRETS round.
Start: | Jul 07,2013 10:00 |
End: | Jul 08,2013 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | The tribe that manages to hold a full set of Secrets for ONE hour wins 50pp premium points each. *The world will close when the requirements have been met.* Information on secrets found here |
Speed: | 400 |
Unit speed: | 0.85 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1091 8 hour x 300
Start: | Jul 06,2013 15:00 |
End: | Jul 06,2013 23:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1090 5 hour BASH
Start: | Jul 06,2013 09:30 |
End: | Jul 06,2013 14:30 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1089 Random round
Start: | Jul 06,2013 02:00 |
End: | Jul 06,2013 08:00 |
Description: | Caution: Build queue is not active. Farm Assistant is not active. No milliseconds Less Barbarian villages Smaller map
- 35 minutes beginner protection.
- No paladin
- No archers.
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 7500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
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Victory conditions: | |
Speed: | 200 |
Unit speed: | 0.2 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1088 12 hour Cluster x 300
Start: | Jul 05,2013 13:00 |
End: | Jul 06,2013 01:00 |
Description: | Caution: Noblemen travel a maximum distance of 12 fields.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 5 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |