Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [938] >940< [942] ... [1051]

#1181

Start: Sep 01,2013 10:00
End: Sep 01,2013 15:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 50 to 50 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
This is a player tournament. Details can be found here.

PRIZES
For the overall winner of Weekend Wonder Tournament
1st -500 premium points
2nd -300 premium points
3rd -200 premium points
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1180

Start: Aug 31,2013 10:00
End: Aug 31,2013 22:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • 30 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
This is a player tournament. Details can be found here.

PRIZES
For the overall winner of Weekend Wonder Tournament
1st -500 premium points
2nd -300 premium points
3rd -200 premium points
Speed: 300
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1179

Start: Aug 30,2013 20:00
End: Aug 31,2013 00:00
Description:
  • Increased starting build: Level 10 HQ, Level 9 Farm, Level 8 Warehouse, Level 7 Barracks, Level 6 Smithy, Level 5 Timber camp, Level 4 Clay pit, Level 3 Iron mine, Level 2 Market, Level 1 Stable.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 250 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
This is a player tournament round.
ROUND SEVEN
PRIZES at the end of the tournament:
First: 1000 premium points
Second: 800 premium points
Third: 500 premium points.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1178

Start: Aug 30,2013 11:00
End: Aug 30,2013 19:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions:
This is a player tournament round.
ROUND SIX
PRIZES at the end of the tournament:
First: 1000 premium points
Second: 800 premium points
Third: 500 premium points.
Speed: 375
Unit speed: 0.4
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1177

Start: Aug 29,2013 10:00
End: Aug 30,2013 10:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 65 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
This is a player tournament round.
ROUND FIVE
PRIZES at the end of the tournament:
First: 1000 premium points
Second: 800 premium points
Third: 500 premium points.
Speed: 200
Unit speed: 0.8
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1176

Start: Aug 28,2013 14:00
End: Aug 29,2013 00:00
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions:
This is a player tournament round.
ROUND FOUR
PRIZES at the end of the tournament:
First: 1000 premium points
Second: 800 premium points
Third: 500 premium points.
Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1175

Start: Aug 28,2013 10:00
End: Aug 28,2013 13:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine, Level 1 Statue.
  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
This is a player tournament round.
ROUND THREE
PRIZES at the end of the tournament:
First: 1000 premium points
Second: 800 premium points
Third: 500 premium points.
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1174

Start: Aug 27,2013 12:00
End: Aug 27,2013 22:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 50 to 50 each time.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 100 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
This is a player tournament round.
ROUND TWO
PRIZES at the end of the tournament:
First: 1000 premium points
Second: 800 premium points
Third: 500 premium points.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1173

Start: Aug 26,2013 11:00
End: Aug 27,2013 11:00
Description:

Caution:
Noblemen travel a maximum distance of 15 fields.
The farm limit is active. Per farm level, 1000 units are supported.
Night bonus active 1am-6am. Defense x 2

  • 60 minutes beginner protection. Ratio protection active for the first 4 hours (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions:
This is a player tournament round.
ROUND ONE
PRIZES at the end of the tournament:
First: 1000 premium points
Second: 800 premium points
Third: 500 premium points.
Speed: 25
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1172 Private Round

Start: Aug 26,2013 01:00
End: Aug 26,2013 10:00
Description:
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings