Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#1321 5 hour BASH

Start: Dec 21,2013 13:00
End: Dec 21,2013 18:00
Description: Caution:
No nobling.

The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Top player (in Opponents Defeated as Attacker) receives 100 premium points

Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1320 300 spd High Barb growth.

Start: Dec 19,2013 09:00
End: Dec 21,2013 12:00
Description: Caution: Noblemen travel a maximum distance of 100 fields.

  • 90 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • . Barbs grow to 6000 points.
  • Coin academy. .
  • 4-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 300
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1319 3 Days @175

Start: Dec 16,2013 09:00
End: Dec 18,2013 23:00
Description:
  • 60 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages can be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Night Bonus Active.
  • Caution: Noblemen travel a maximum distance of 50 fields.
Top player receives 100 premium points

Victory conditions:
Speed: 175
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1318 300 Spd .5 cat R1318

Start: Dec 15,2013 17:00
End: Dec 15,2013 23:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
  • 30 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 2500 points.
  • No Nobling
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1317 Tribal Knockout

Start: Dec 15,2013 09:30
End: Dec 15,2013 16:30
Description: Caution: Noblemen travel a maximum distance of 40 fields.

  • Increased starting build: Level 5 HQ, Level 5 Farm, Level 5 Warehouse, Level 5 Barracks, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 1 hours, 40 minutes (30 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 2.0 hours.

Top Tribe receives 40 premium points each

Victory conditions: This is a Knockout round. Round will close to new registrations after 60 minutes. After 90 minutes restarts will be disabled. If you are nobled, you cannot then co-play another.
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1316 Overnight cluster

Start: Dec 14,2013 22:00
End: Dec 15,2013 09:00
Description: Caution: Noblemen travel a maximum distance of 20 fields.
Noblemen reduce loyalty by 16 to 40 each time.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 2750 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Victory conditions:
Speed: 350
Unit speed: 0.75
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1315 Solo Bash @375

Start: Dec 14,2013 15:30
End: Dec 14,2013 21:30
Description:
Caution:
NO Milliseconds
No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player (in Opponents Defeated as Attacker) receives 100 premium points
Speed: 375
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1314 200 spd .5 Cat

Start: Dec 14,2013 09:00
End: Dec 14,2013 15:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 100 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages
  • 3-member tribe limit.
  • Random starting location.
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1313 Starter For ten

Start: Dec 13,2013 09:00
End: Dec 14,2013 02:00
Description: Caution:
Noblemen travel a maximum distance of 100 fields.
Attacks and support made random by 1.0 seconds.
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 10 to 40 each time.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 10 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 10 Market, Level 10 Stable.
  • 10 minutes beginner protection. Ratio protection active for the first 2 hours, 10 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 10 per cent of village points.
  • Barbs and advanced bonus villages grow to 1010 points.
  • Packet academy. Nobleman prices are constant.
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 1 villages. Duration 1.0 hours.
Victory conditions: Top tribe receives 10 premium points each
Speed: 100
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1312 12Hr Half Price Nobles

Start: Dec 12,2013 15:30
End: Dec 13,2013 03:30
Description:
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 2-member tribe limit. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions:
Speed: 175
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated