Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1171 Marmite
Start: | Aug 25,2013 17:00 |
End: | Aug 26,2013 00:00 |
Description: | - Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages do no grow.
- Packet academy. Only 3 noblemen can be built per village. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 395 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1170
Start: | Aug 23,2013 16:00 |
End: | Aug 25,2013 16:00 |
Description: | WEEKEND WONDER Round THREE
Caution: Night bonus 3-6am.Defense x 2. The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 2 Timber camp, Level 2 Clay pit, Level 2 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 5 villages. Duration 1.0 hours.
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Victory conditions: | This is a player tournament. Details can be found here.
PRIZES For the overall winner of Weekend Wonder Tournament 1st -500 premium points 2nd -300 premium points 3rd -200 premium points
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Speed: | 250 |
Unit speed: | 0.65 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1169 3 hour x 375
Start: | Aug 23,2013 12:00 |
End: | Aug 23,2013 15:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 50 premium points |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1168 Mid week x 100 - cluster
Start: | Aug 19,2013 11:00 |
End: | Aug 23,2013 11:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields. The farm limit is active. Per farm level, 2000 units are supported. Night Bonus 3-6am - Defense x 2.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 10 villages. Duration 1.0 hours.
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Victory conditions: | Day 1:Player rank 1 in points @23:00 - 100pp Day 2: Player rank 20 in points @23:00 - 100pp Day 3: Player rank 1 in OD as attacker @23:00 - 100pp Day 4:Player rank 1 in OD as defender @23:00 - 100pp Day 5: Tribe with the highest points at the end of the round - 100pp each
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Speed: | 100 |
Unit speed: | 0.4 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1167 First to 10 Villages* Mash Up.
Start: | Aug 18,2013 17:00 |
End: | Aug 19,2013 02:40 |
Description: | Caution: No barbarian nobling The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build:*Mash Up*
- 35 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | *First PLAYER to hold 10 villages for a period of 60 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. |
Speed: | 275 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Aug 18,2013 11:00 |
End: | Aug 18,2013 16:00 |
Description: | UKSL Round 9. Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | UK Speed League Round 8 - Overall winner - 1000pp - and Forum title - |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1165
Start: | Aug 17,2013 10:00 |
End: | Aug 18,2013 10:00 |
Description: | WEEKEND WONDER Round TWO
Caution: The farm limit is active. Per farm level, 1000 units are supported. Night Bonus 3-6 am. Defense x 2
- 60 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 5 villages. Duration 1.0 hours.
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Victory conditions: | This is a player tournament. Details can be found here.
PRIZES For the overall winner of Weekend Wonder Tournament 1st -500 premium points 2nd -300 premium points 3rd -200 premium points
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Speed: | 250 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1164 3 hour *NO Hauls*
Start: | Aug 16,2013 21:00 |
End: | Aug 17,2013 00:00 |
Description: | Caution: NO Hauls No barbarian nobling. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 50 to 50 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall, Level 1 Workshop.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 7500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1163 8 hour cluster round.
Start: | Aug 16,2013 12:00 |
End: | Aug 16,2013 20:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- Increased starting build: Level 10 HQ, Level 9 Farm, Level 8 Warehouse, Level 7 Barracks, Level 6 Smithy, Level 5 Timber camp, Level 4 Clay pit, Level 3 Iron mine, Level 2 Market, Level 1 Stable.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 3 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 375 |
Unit speed: | 0.85 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1162 1 day x 200
Start: | Aug 15,2013 11:00 |
End: | Aug 16,2013 11:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 120 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 5 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 200 |
Unit speed: | 0.5 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |