Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#1193 Are you lucky?

Start: Sep 13,2013 13:13
End: Sep 14,2013 13:13
Description: Caution:
Change the arrival times of Attacks/supports randomly by 2 seconds.
The farm limit is active. Per farm level, 500 units are supported.
Noblemen reduce loyalty by 13 to 100 each time.

  • 13 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 13-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 13 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Players in the top 5 with 13 in their final score receive 13 premium points each.
Speed: 350
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1192 Solo No hauls

Start: Sep 12,2013 13:00
End: Sep 13,2013 13:00
Description: Caution:
*No Hauls*
No restarts
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 50 to 50 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5500 points.
  • Packet academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 10 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 375
Unit speed: 0.4
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1190 ODA Cluster round x 300

Start: Sep 11,2013 12:30
End: Sep 12,2013 12:30
Description: Caution:
3 village start.
No restarts or noble restarts
Noblemen travel a maximum distance of 15 fields.

  • Increased starting build: Countdown.
  • 60 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions: Top player in ODA receives 100 premium points
Speed: 300
Unit speed: 0.6
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1189 2 day x 250

Start: Sep 09,2013 12:00
End: Sep 11,2013 12:00
Description: Caution:
Smaller World. Reduced distance between villages.More barbarians.
The farm limit is active. Per farm level, 500 units are supported.

  • 60 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 10 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points.
Second player 100 points.
Third player 50 premium points.
Speed: 250
Unit speed: 0.75
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1188 Weekend x 100

Start: Sep 07,2013 10:00
End: Sep 09,2013 10:00
Description: Caution: Build queue is not active.
The farm limit is active. Per farm level, 1000 units are supported.

  • 60 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions: Top player receives 200 premium points, 2nd 100 premium points , 3rd 50 premium points.
Speed: 100
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1187 5 hour FAST

Start: Sep 06,2013 18:00
End: Sep 06,2013 23:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1186 5 hour CAT

Start: Sep 06,2013 12:00
End: Sep 06,2013 17:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1184 2 days x 50

Start: Sep 04,2013 11:17
End: Sep 06,2013 11:00
Description:
The farm limit is active. Per farm level, 500 units are supported.

  • 60 minutes beginner protection. Ratio protection active for the first 4 hours (20 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 50
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1183 2 day x 150

Start: Sep 02,2013 10:00
End: Sep 04,2013 10:00
Description:
Caution:
Nigh Bonus Active 3am-6am (Defense x 2)
The farm limit is active. Per farm level, 2000 units are supported.

  • 60 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 6500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Second and Third player 50pp each
Speed: 150
Unit speed: 0.85
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1182

Start: Sep 01,2013 16:00
End: Sep 01,2013 23:00
Description: Caution:
Noblemen travel a maximum distance of 10 fields.

  • Increased starting build: *Mash Up*
  • 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Packet academy. Only 3 noblemen can be built per village.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions:
This is a player tournament. Details can be found here.

PRIZES
For the overall winner of Weekend Wonder Tournament
1st -500 premium points
2nd -300 premium points
3rd -200 premium points
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated