Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [1057] >1059< [1061] ... [1063]

#52 Round 49 - Prize

Start: Nov 15,2010 07:45
End: Nov 19,2010 23:59
Description: Noblemen reduce loyalty by 16 to 24 each time.
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 350 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. No Diplomacy.
  • Ability to choose starting direction.

Caution: Noblemen travel a maximum distance of 50 fields.


  • Winner will get 250 PP
  • Winning Tribe will get 100PP each
  • Player limit: 100
    Victory conditions:
    Speed: 300
    Unit speed: 0.75
    Sleep mode: Yes
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #51 Round 48

    Start: Nov 13,2010 10:00
    End: Nov 14,2010 23:59
    Description:
    • 35 minutes beginner protection.
    • No paladin.
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • No bonus villages. Barbs grow to 750 points.
    • Packet academy. Nobleman prices are constant.
    • 5-member tribe limit.
    • Ability to choose starting direction.

    • Caution: Noblemen travel a maximum distance of 50 fields.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #50 Round 47

    Start: Nov 11,2010 07:30
    End: Nov 12,2010 23:59
    Description:
    • 25 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • Simple tech smithy.
    • Units outside villages cannot be scouted.
    • Church active.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 1100 points.
    • Coin academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    Player limit: 100
    Victory conditions:
    Speed: 300
    Unit speed: 0.7
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #49 Round 46

    Start: Nov 08,2010 10:00
    End: Nov 10,2010 22:00
    Description:
    Player limit: 100
    Victory conditions:
    • 35 minutes beginner protection.
    • Paladin active (no items).
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Barbs and advanced bonus villages grow to 500 points.
    • Packet academy. Nobleman prices are constant.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #48 Round 45 - 4 Hour Cat

    Start: Nov 07,2010 19:00
    End: Nov 07,2010 23:00
    Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
    The farm limit is active. Per farm level, 150 units are supported.
    • 20 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • Simple tech smithy.
    • Units outside villages cannot be scouted.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2500 points.
    • No Nobling.
    • 5-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player
    Speed: 400
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #47 Round 44 - 4 Hour Bash

    Start: Nov 07,2010 14:00
    End: Nov 07,2010 18:00
    Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
    The farm limit is active. Per farm level, 150 units are supported.
    • 20 minutes beginner protection.
    • Paladin active (no items).
    • No archers.
    • Church active.
    • Fake limit active. Minimum attack force is 150 per cent of village points.
    • No bonus villages. Barbs grow to 1500 points.
    • No Nobling.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Random starting location.
    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
    Speed: 400
    Unit speed: 0.65
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #46 Round 43 - 4 Hour Cat

    Start: Nov 07,2010 09:00
    End: Nov 07,2010 13:00
    Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
    The farm limit is active. Per farm level, 150 units are supported.
    • 20 minutes beginner protection.
    • No paladin.
    • No archers.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 1500 points.
    • No Nobling.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player
    Speed: 400
    Unit speed: 0.7
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #45 Round 42 - 4 Hour Bash

    Start: Nov 06,2010 19:00
    End: Nov 06,2010 23:00
    Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
    The farm limit is active. Per farm level, 150 units are supported.
    • 20 minutes beginner protection.
    • Paladin active (no items).
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 150 per cent of village points.
    • Barbs and advanced bonus villages grow to 3000 points.
    • No Nobling.
    • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #44 Round 41 - 4 Hour Cat

    Start: Nov 06,2010 14:00
    End: Nov 06,2010 18:00
    Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
    The farm limit is active. Per farm level, 150 units are supported.
    • 20 minutes beginner protection.
    • Paladin active (no items).
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 1500 points.
    • No Nobling.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #43 Round 40 - 4 Hour Bash

    Start: Nov 06,2010 09:00
    End: Nov 06,2010 13:00
    Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
    The farm limit is active. Per farm level, 150 units are supported.
    • 20 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • Simple tech smithy.
    • Units outside villages cannot be scouted.
    • Fake limit active. Minimum attack force is 150 per cent of village points.
    • Barbs and bonus villages grow to 1500 points.
    • No Nobling.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated