Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [1056] >1058< [1060] ... [1063]

#63 Round 60 - Bash Round

Start: Dec 05,2010 15:00
End: Dec 05,2010 20:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 100 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit.
  • Random starting location.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#62 Round 59 - Cat Round

Start: Dec 05,2010 08:00
End: Dec 05,2010 13:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 100 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages
  • 3-member tribe limit.
  • Random starting location.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#61 Round 58

Start: Dec 04,2010 18:00
End: Dec 04,2010 22:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#60 Round 57

Start: Dec 04,2010 13:00
End: Dec 04,2010 17:00
Description: Noblemen reduce loyalty by 10 to 45 each time.
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy. Noblemen cost half the usual amount. Warning: noble prices not standard
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#59 Round 56

Start: Dec 04,2010 08:00
End: Dec 04,2010 12:00
Description:
  • 0 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.65
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #58 Round 55

    Start: Nov 29,2010 07:30
    End: Dec 03,2010 19:30
    Description:
    • 35 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • 15-tech smithy (3 levels per technology).
    • Units outside villages cannot be scouted.
    • Church active.
    • Fake limit active. Minimum attack force is 2 per cent of village points.
    • Barbs and advanced bonus villages grow to 500 points.
    • Coin academy. Nobleman prices are constant.
    • 5-member tribe limit. No attacking tribemates. No outside support.
    • Random starting location.
    Caution: Noblemen travel a maximum distance of 10 fields.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #57 Round 54

    Start: Nov 27,2010 00:01
    End: Nov 28,2010 23:59
    Description: Noblemen reduce loyalty by 1 to 100 each time.
    • 30 minutes beginner protection.
    • No paladin.
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Barbs and bonus villages grow to 500 points.
    • Coin academy. Nobleman prices are constant.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: No
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #56 Round 53

    Start: Nov 25,2010 10:00
    End: Nov 26,2010 22:00
    Description:
    • 30 minutes beginner protection.
    • No paladin.
    • Archers on.
    • Simple tech smithy.
    • Units outside villages cannot be scouted.
    • No bonus villages. Barbs grow to 1700 points.
    • Coin academy.
    • 3-member tribe limit.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #55 Round 52

    Start: Nov 23,2010 10:00
    End: Nov 24,2010 22:00
    Description:
    • 30 minutes beginner protection.
    • Paladin active (no items).
    • No archers.
    • Simple tech smithy.
    • Units outside villages cannot be scouted.
    • Church active.
    • Barbs and bonus villages grow to 2500 points.
    • Coin academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #54 Round 51

    Start: Nov 22,2010 10:00
    End: Nov 22,2010 22:00
    Description:
    • 15 minutes beginner protection.
    • No paladin.
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 500 points.
    • Packet academy. Warning: noble prices not standard
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated