Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1115 FIRST to 10k -No Hauls.
Start: | Jul 27,2013 00:30 |
End: | Jul 27,2013 10:00 |
Description: | Caution: No Hauls No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 1500 points.
- 1-member tribe limit. No attacking tribemates. No leaving tribe.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
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Victory conditions: | First PLAYER to 10k points for a period of 60 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1114 SECRETS round.
Start: | Jul 26,2013 12:00 |
End: | Jul 27,2013 00:00 |
Description: | - 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1113 1 day x 325
Start: | Jul 25,2013 11:00 |
End: | Jul 26,2013 11:00 |
Description: | - 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 325 |
Unit speed: | 0.5 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1112 2 day x 150
Start: | Jul 23,2013 10:00 |
End: | Jul 25,2013 10:00 |
Description: | - Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy.
- 3-member tribe limit.
- Random starting location.
- Militia active to maximum 10 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 150 |
Unit speed: | 0.5 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1111 1Hour solo No hauls.
Start: | Jul 22,2013 23:00 |
End: | Jul 23,2013 00:00 |
Description: | Caution: *NO HAULS* No nobling of barbarians Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 5 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | |
Speed: | 380 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1110 12 hour cluster round
Start: | Jul 22,2013 10:00 |
End: | Jul 22,2013 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- Archers active.
- 15-tech smithy (3 levels per technology).
- Barbs and advanced bonus villages grow to 2500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 6 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 320 |
Unit speed: | 0.75 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1109 8 hour x 250
Start: | Jul 21,2013 16:00 |
End: | Jul 22,2013 00:00 |
Description: | - 25 minutes beginner protection.
- No paladin
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 250 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1108 solo BASH x 375
Start: | Jul 21,2013 10:00 |
End: | Jul 21,2013 15:00 |
Description: | Caution: NO Milliseconds No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 1500 points.
- 1-member tribe limit. No attacking tribemates. No leaving tribe.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Top player (in Opponents Defeated as Attacker) receives 100 premium points |
Speed: | 375 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1104 UK V US - Friendly Match
Start: | Jul 20,2013 19:00 |
End: | Jul 20,2013 23:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 20 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | This is a password only entry round You need to be in the UK or US teams to access this round. US players see here UK players see here |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jul 20,2013 15:00 |
End: | Jul 20,2013 18:00 |
Description: | UKSL Round 7. Caution: No nobling of barbarians. No Milliseconds
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and bonus villages grow to 500 points.
- Packet academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
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Victory conditions: | UK Speed League Round 7 - Overall winner - 1000pp - and Forum title - |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |