Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [934] >936< [938] ... [1051]

#1229 8 hour x 375

Start: Oct 11,2013 12:00
End: Oct 11,2013 20:00
Description: Caution:
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 2-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1228 Your Lucky Day?

Start: Oct 10,2013 11:00
End: Oct 11,2013 11:00
Description: Caution:
Noblemen travel a maximum distance of 20 fields.
Night Bonus 3-6am (Defense x 5)
The farm limit is active. Per farm level, 500 units are supported.
Noblemen reduce loyalty by 13 to 100 each time.Loyalty rises faster.
Attacks and support arrival time changed randomly by 1 second.

  • Increased starting build:*Mash UP*
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4500 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit. No outside support.
  • Random starting location.
  • Increased Militia active to maximum 5 villages. Duration 0.5 hours.
Victory conditions: Players in the top tribe at the close of the round receive 50 premium points each. Player in the top tribe must be in the top 30 and have at least 10 villages to receive a prize.

Speed: 300
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1227 2 day x 350

Start: Oct 08,2013 10:00
End: Oct 10,2013 10:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine, Level 1 Statue.
  • 45 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates, support tribe only.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Rank 2 receives 50 premium points.
Speed: 350
Unit speed: 0.4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1226 1 day x 200

Start: Oct 07,2013 09:30
End: Oct 08,2013 09:30
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • 50 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 200
Unit speed: 0.65
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1225 SECRETS

Start: Oct 06,2013 19:00
End: Oct 07,2013 07:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: The tribe that captures all the secrets and holds them for 1 hour.Details. receives 50pp each.
Speed: 400
Unit speed: 0.95
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1224 3 hour x375

Start: Oct 06,2013 15:00
End: Oct 06,2013 18:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build:*MashUp*
  • 25 minutes beginner protection. Ratio protection active for the first 30 minutes (5 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 50 premium points
Speed: 375
Unit speed: 0.65
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1223 5 hour CAT

Start: Oct 06,2013 09:30
End: Oct 06,2013 14:30
Description: Caution:
No nobling.

The farm limit is active. Per farm level, 150 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Top player receives 100 premium points
Speed: 350
Unit speed: 0.75
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1222 Early Riser Pro Solo

Start: Oct 06,2013 07:00
End: Oct 06,2013 08:00
Description: Caution:
The farm limit is active. Per farm level, 250 units are supported.

  • 5 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 30 premium points
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1221 2 hour No hauls solo

Start: Oct 05,2013 22:00
End: Oct 06,2013 00:00
Description: Caution:
NO HAULS
No nobling of barbarians

The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 40 Farm, Level 40 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7500 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1217 12 hour Cluster x 325

Start: Oct 05,2013 09:00
End: Oct 05,2013 21:00
Description: Caution:
Noblemen travel a maximum distance of 15 fields.

The farm limit is active. Per farm level, 450 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 325
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated