Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#11 Round 9

Start: Sep 19,2010 08:00
End: Sep 19,2010 12:00
Description:
  • 10 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • No bonus villages. Barbs grow to 2000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#10 Round 8

Start: Sep 18,2010 20:00
End: Sep 18,2010 23:59
Description:
  • 10 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No leaving tribe.
  • Random starting location.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#9 Round 7

Start: Sep 18,2010 14:00
End: Sep 18,2010 18:00
Description:
  • 10 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 12355 points.
  • Packet academy. Nobleman prices are constant.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8 Round 6

Start: Sep 18,2010 08:00
End: Sep 18,2010 12:00
Description:
  • 10 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Units outside villages cannot be scouted.
  • Church active.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.3
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7 Round 5

Start: Sep 16,2010 09:15
End: Sep 17,2010 22:15
Description:
  • 30 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 0.5
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5 12 Hour Bash

Start: Sep 11,2010 10:00
End: Sep 11,2010 22:00
Description: Noblemen reduce loyalty by 19 to 40 each time.
  • 0 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Scouts can only scout units.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#4 Round 2

Start: Aug 30,2010 12:00
End: Sep 10,2010 12:00
Description:
  • 180 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy. Only 3 noblemen can be built per village.
  • 10-member tribe limit. No attacking tribemates.
  • Random starting location.
  • Caution: Noblemen travel a maximum distance of 50 fields.
Player limit: 100
Victory conditions:
Speed: 50
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1 Round 1

Start: Aug 27,2010 17:00
End: Aug 29,2010 17:00
Description:
  • 30 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 20-member tribe limit. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Caution: Noblemen travel a maximum distance of 50 fields.
Player limit: 100
Victory conditions:
    Prizes for winners of the first round
  • 400 Premium Points for Winner
  • 200 Premium Points Second Place
  • 100 Premium Points Third
  • 60 Premium Points for each member of the Winning Tribe
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated