Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1498 Night round
Start: | Mar 30,2014 23:00 |
End: | Mar 31,2014 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection. Ratio protection active for the first 45 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1497 Sunday cluster
Start: | Mar 30,2014 10:00 |
End: | Mar 30,2014 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Church active.
- Fake limit active. Minimum attack force is 2 per cent of village points.
- Barbs and bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 175 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1496 Night round
Start: | Mar 29,2014 21:00 |
End: | Mar 30,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 25 fields.
- Increased starting build: Level 5 HQ, Level 5 Farm, Level 10 Warehouse, Level 5 Barracks, Level 3 Smithy, Level 4 Timber camp, Level 4 Clay pit, Level 4 Iron mine.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 175 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1495 3 Hour No Hauls Raised Start
Start: | Mar 29,2014 17:00 |
End: | Mar 29,2014 20:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 10 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 5 Market, Level 5 Stable, Level 5 Wall.
- 15 minutes beginner protection. Ratio protection active for the first (10 per cent).
- Paladin active (no items)
- No Hauls
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1494 Saturday x400
Start: | Mar 29,2014 10:00 |
End: | Mar 29,2014 16:00 |
Description: | Caution: Noblemen travel a maximum distance of 25 fields. The farm limit is active. Per farm level, 500 units are supported. Noblemen reduce loyalty by 15 to 35 each time.
- 20 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | Top player receives 50 premium points
|
Speed: | 400 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1493 24 hour
Start: | Mar 28,2014 09:00 |
End: | Mar 29,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection. Ratio protection active for the first 45 minutes (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 1-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1492 night round
Start: | Mar 28,2014 00:00 |
End: | Mar 28,2014 08:00 |
Description: | Caution: Noblemen travel a maximum distance of 30 fields.
- 30 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and advanced bonus villages grow to 800 points.
- Packet academy.
- 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 3.0 hours.
|
Victory conditions: | |
Speed: | 150 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1491 12 hour - HO HAULS
Start: | Mar 27,2014 11:00 |
End: | Mar 27,2014 22:56 |
Description: | Caution: Noblemen travel a maximum distance of 35 fields. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1490 3 day x175
Start: | Mar 24,2014 10:00 |
End: | Mar 27,2014 10:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- 30 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Church active.
- Fake limit active. Minimum attack force is 2 per cent of village points.
- Barbs and bonus villages grow to 1500 points.
- Coin academy.
- 10-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 2.0 hours.
|
Victory conditions: | Top player receives 200 premium points. Players in the top tribe receive 20 premium points each. Player in the top tribe must be in the top 50 and have at least 30 villages to receive a prize.
|
Speed: | 175 |
Unit speed: | 0.6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1489 sunday night
Start: | Mar 23,2014 23:00 |
End: | Mar 24,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 35 fields. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |