Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1886
Start: | Aug 23,2014 15:30 |
End: | Aug 23,2014 22:30 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. No Hauls Mines produce 33% extra
- 30 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 300 points.
- Packet academy. 1st 3 nobles are constant
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: |
21st - 25th August
See this thread for details.
WINNING PRIZES:
Rank 1 Tribe - 500 premium points each Rank 2 Tribe - 200 premium points eachRank 3 Tribe - 100 premium points each On a server of your choice.
Prizes are allocated to the 5 players who have played most rounds for their tribe.
See how to register your tribe here |
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1878
Start: | Aug 23,2014 10:00 |
End: | Aug 23,2014 14:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: |
21st - 25th August
See this thread for details.
WINNING PRIZES:
Rank 1 Tribe - 500 premium points each Rank 2 Tribe - 200 premium points eachRank 3 Tribe - 100 premium points each On a server of your choice.
Prizes are allocated to the 5 players who have played most rounds for their tribe.
See how to register your tribe here |
Speed: | 300 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1877 100 Loyalty
Start: | Aug 22,2014 22:00 |
End: | Aug 23,2014 09:00 |
Description: | Caution: No Hauls No barb nobling Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 25 Farm, Level 25 Warehouse, Level 15 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 12 Stable, Level 10 Wall.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages do no grow.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 250 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1876
Start: | Aug 22,2014 16:00 |
End: | Aug 22,2014 21:00 |
Description: | Caution: Noblemen travel a maximum distance of 25 fields. Larger attack gap: 250ms
- 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: |
21st - 25th August
See this thread for details.
WINNING PRIZES:
Rank 1 Tribe - 500 premium points each Rank 2 Tribe - 200 premium points eachRank 3 Tribe - 100 premium points each On a server of your choice.
Prizes are allocated to the 5 players who have played most rounds for their tribe.
See how to register your tribe here |
Speed: | 350 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1875
Start: | Aug 22,2014 11:00 |
End: | Aug 22,2014 15:00 |
Description: |
- Increased starting build: Level 10 HQ, Level 20 Farm, Level 20 Warehouse, Level 15 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 5 Market, Level 10 Stable, Level 10 Wall, Level 2 Workshop.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: |
21st - 25th August
See this thread for details.
WINNING PRIZES:
Rank 1 Tribe - 500 premium points each Rank 2 Tribe - 200 premium points eachRank 3 Tribe - 100 premium points each On a server of your choice.
Prizes are allocated to the 5 players who have played most rounds for their tribe.
See how to register your tribe here |
Speed: | 250 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1874 Night
Start: | Aug 22,2014 01:00 |
End: | Aug 22,2014 10:00 |
Description: |
- 40 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 200 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1873 x400
Start: | Aug 21,2014 21:00 |
End: | Aug 22,2014 00:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 10 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 10 Market, Level 10 Stable, Level 10 Wall.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1869
Start: | Aug 21,2014 10:00 |
End: | Aug 21,2014 20:00 |
Description: |
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 30 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: |
21st - 25th August
See this thread for details.
WINNING PRIZES:
Rank 1 Tribe - 500 premium points each Rank 2 Tribe - 200 premium points eachRank 3 Tribe - 100 premium points each On a server of your choice.
Prizes are allocated to the 5 players who have played most rounds for their tribe.
See how to register your tribe here |
Speed: | 275 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1871 Night
Start: | Aug 21,2014 01:00 |
End: | Aug 21,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 150 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1870 Raised start
Start: | Aug 20,2014 22:00 |
End: | Aug 21,2014 00:00 |
Description: | Caution: No Hauls No barb nobling
- Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 15 Stable, Level 10 Wall.
- 10 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages do no grow.
- Packet academy. Nobleman prices are constant at half price
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |