Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1893 night x100
Start: | Aug 27,2014 23:00 |
End: | Aug 28,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 100 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1892 Cluster x400
Start: | Aug 27,2014 17:00 |
End: | Aug 27,2014 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1890 cat round x 400
Start: | Aug 27,2014 11:00 |
End: | Aug 27,2014 16:00 |
Description: | Caution: No nobling.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 6000 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 5.0 hours.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1889 24 hour x 250 - CLUSTER
Start: | Aug 26,2014 10:00 |
End: | Aug 27,2014 10:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 5 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 250 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1888
Start: | Aug 25,2014 21:00 |
End: | Aug 26,2014 00:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 20 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: |
21st - 25th August
See this thread for details.
WINNING PRIZES:
Rank 1 Tribe - 500 premium points each Rank 2 Tribe - 200 premium points eachRank 3 Tribe - 100 premium points each On a server of your choice.
Prizes are allocated to the 5 players who have played most rounds for their tribe.
See how to register your tribe here |
Speed: | 380 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1885
Start: | Aug 25,2014 14:00 |
End: | Aug 25,2014 20:00 |
Description: | Caution: The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 250 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: |
21st - 25th August
See this thread for details.
WINNING PRIZES:
Rank 1 Tribe - 500 premium points each Rank 2 Tribe - 200 premium points eachRank 3 Tribe - 100 premium points each On a server of your choice.
Prizes are allocated to the 5 players who have played most rounds for their tribe.
See how to register your tribe here |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1883 x150 Raised start
Start: | Aug 25,2014 00:00 |
End: | Aug 25,2014 10:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 5 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 5 Stable, Level 5 Wall.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- No paladin
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 150 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1882 Raised no hauls
Start: | Aug 24,2014 21:00 |
End: | Aug 24,2014 23:00 |
Description: | Caution: No hauls Noblemen reduce loyalty by 50 to 50 each time. No barbarian nobling 2 village start
- Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 20 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 15 Stable, Level 10 Wall, Level 2 Workshop.
- 10 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Packet academy. Nobleman prices are constant.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: |
21st - 25th August
See this thread for details.
WINNING PRIZES:
Rank 1 Tribe - 500 premium points each Rank 2 Tribe - 200 premium points eachRank 3 Tribe - 100 premium points each On a server of your choice.
Prizes are allocated to the 5 players who have played most rounds for their tribe.
See how to register your tribe here |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1881 26p x150
Start: | Aug 24,2014 10:00 |
End: | Aug 24,2014 20:00 |
Description: | Caution: Mines produce 33% extra
- 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: |
21st - 25th August
See this thread for details.
WINNING PRIZES:
Rank 1 Tribe - 500 premium points each Rank 2 Tribe - 200 premium points eachRank 3 Tribe - 100 premium points each On a server of your choice.
Prizes are allocated to the 5 players who have played most rounds for their tribe.
See how to register your tribe here |
Speed: | 150 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1880 26p start x200
Start: | Aug 23,2014 23:00 |
End: | Aug 24,2014 09:00 |
Description: |
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 200 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |