Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1854 Raised start
Start: | Aug 16,2014 22:00 |
End: | Aug 17,2014 00:00 |
Description: | Caution: Barbarians cannot be nobled
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 10 Market, Level 15 Stable, Level 10 Wall, Level 5 Workshop.
- 10 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Aug 16,2014 18:00 |
End: | Aug 16,2014 21:00 |
Description: | - Increased starting build: Level 6 HQ, Level 6 Farm, Level 6 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 20 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | UK Speed League - Overall winner - 1000pp - and Forum title - |
Speed: | 375 |
Unit speed: | 0.85 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1852 BASH x 395
Start: | Aug 16,2014 11:00 |
End: | Aug 16,2014 17:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported. PA/AM/FA
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 2-member tribe limit.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Top player (in Opponents Defeated as Attacker) receives 100 premium points
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Speed: | 395 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1851 Night x 200
Start: | Aug 15,2014 22:00 |
End: | Aug 16,2014 10:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Church active.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 200 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1850 Back to Basics
Start: | Aug 15,2014 18:00 |
End: | Aug 15,2014 21:00 |
Description: | Caution: No Millisecond attack or support gaps. Premium features available: PA/AM/FA
- 25 minutes beginner protection.
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1849 6 hour CAT
Start: | Aug 15,2014 11:00 |
End: | Aug 15,2014 17:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 2 member tribe limit.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Top player receives 100 premium points |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1848 24 hour x 375
Start: | Aug 14,2014 10:00 |
End: | Aug 15,2014 10:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Night bonus:Active 3-6am (Defence x 2)Premium Features available:PA/AM/FA
- 35 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 375 |
Unit speed: | 0.4 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1847 Night Round
Start: | Aug 14,2014 01:00 |
End: | Aug 14,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. No Hauls
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 200 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1846 No hauls 100% loyalty
Start: | Aug 13,2014 23:00 |
End: | Aug 14,2014 00:00 |
Description: | Caution: No hauls No nobling of barbarians 2 village start
Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 30 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
|
Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1845 12 x200
Start: | Aug 13,2014 10:00 |
End: | Aug 13,2014 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 25 to 25 each time.
- 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |