Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#414 400 spd .6 coins

Start: Mar 17,2012 09:30
End: Mar 17,2012 15:30
Description:
Caution: Noblemen travel a maximum distance of 25 fields.

  • Increased starting build: Level 10 HQ, Level 5 Farm, Level 5 Warehouse, Level 5 Barracks, Level 5 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 3 Stable.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#413 150 spd 1 coins

Start: Mar 15,2012 09:30
End: Mar 16,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 40 fields.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 2-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions:
Top tribe receives 40 premium points each

Speed: 150
Unit speed: 0.7
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#412 125 Spd 1 coins

Start: Mar 12,2012 10:00
End: Mar 14,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • 60 minutes beginner protection. Ratio protection active for the first 8 hours, 20 minutes (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 6-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 2.0 hours.
Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#411 400 spd .5 Cat Tribal

Start: Mar 11,2012 16:30
End: Mar 11,2012 22:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 45 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.

Top tribe receives 40 premium points each if they meet requirements stated.

Player limit: 100
Victory conditions: Catapult your opponents village. The tribe with the highest point villages wins.Village must be over 1500 points to qualify. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#410 350:1 1/2 Price

Start: Mar 11,2012 10:00
End: Mar 11,2012 16:00
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 10 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 5 Stable.
  • 25 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 350
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#409 400 spd 0.65 Nightcat

Start: Mar 10,2012 22:00
End: Mar 11,2012 02:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
No Co Playing

Speed: 400
Unit speed: 0.65
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#408 12 hours solo @400

Start: Mar 10,2012 09:30
End: Mar 10,2012 21:30
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#407 75 SPD ~3 day

Start: Mar 07,2012 09:30
End: Mar 09,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • 300 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 4-member tribe limit. No attacking tribemates.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top tribe receives 30 premium points

Player limit: 100
Victory conditions:
Speed: 75
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#406 2 days at 200

Start: Mar 05,2012 10:00
End: Mar 06,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#405 400 spd .4 Bash

Start: Mar 04,2012 19:00
End: Mar 04,2012 23:59
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top tribe in ODA receives 50premium points each

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated