Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#670 6 hour BASH
Start: | Sep 06,2012 10:30 |
End: | Sep 06,2012 16:30 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 200 units are supported.
- Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No bonus villages. Barbs grow to 3000 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#668 24 hour x 200
Start: | Sep 05,2012 09:30 |
End: | Sep 06,2012 09:30 |
Description: | - 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
- No paladin
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2500 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 200 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#664 3 Hour Solo *No Hauls*
Start: | Sep 04,2012 21:00 |
End: | Sep 05,2012 00:00 |
Description: | Caution: The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 4 Wall, Level 1 Workshop.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 1-member tribe limit. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#663 3 hour BASH - Raised.
Start: | Sep 04,2012 17:00 |
End: | Sep 04,2012 20:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop, Level 1 Hiding place.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.3 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#662 6 hour CAT
Start: | Sep 04,2012 10:00 |
End: | Sep 04,2012 16:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#667 6 hour x 200
Start: | Sep 03,2012 18:00 |
End: | Sep 04,2012 00:00 |
Description: | - 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Barbs and advanced bonus villages grow to 1000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 200 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#665 6 hour CAT
Start: | Sep 03,2012 11:05 |
End: | Sep 03,2012 17:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 30 minutes beginner protection.
- No paladin
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Barbs and advanced bonus villages grow to 2500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. Top player receives 100 premium points |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#661 24 hour x 300
Start: | Sep 03,2012 10:51 |
End: | Sep 03,2012 11:00 |
Description: | - Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine.
- 30 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#660 All Day 350x - Raised Start
Start: | Sep 02,2012 10:00 |
End: | Sep 02,2012 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. The farm limit is active. Per farm level, 200 units are supported.
- Increased starting build: Level 15 HQ, Level 20 Farm, Level 20 Warehouse, Level 10 Barracks, Level 15 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 5 Stable, Level 2 Workshop.
- 30 minutes beginner protection.
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy. Coins cost 14000 wood, 28000 clay, 12500 iron.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#658 6 Hour BASH
Start: | Sep 01,2012 16:30 |
End: | Sep 01,2012 22:30 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 200 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No bonus villages. Barbs grow to 1000 points.
- 3-member tribe limit.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. Top player (in Opponents Defeated as Attacker) receives 100 premium points |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |