Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [995] >997< [999] ... [1052]

#579 300 spd .6 Bash Tribal

Start: Jul 12,2012 16:30
End: Jul 12,2012 22:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 30 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 3 per cent of village points.
  • No bonus villages. Barbs grow to 500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top tribe (in Opponents Defeated as Attacker) receives 30 premium points each

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#573 125 spd 1 coins

Start: Jul 09,2012 09:30
End: Jul 10,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • 100 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 3.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 125
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#572 325 spd half price coins

Start: Jul 08,2012 19:30
End: Jul 09,2012 01:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 5 Smithy, Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine, Level 3 Market, Level 3 Stable.
  • 25 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#571 400 spd 0.8 Bash

Start: Jul 08,2012 15:15
End: Jul 08,2012 19:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 45 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia not active.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#570 385 spd 0.7 Cat

Start: Jul 08,2012 09:30
End: Jul 08,2012 14:30
Description: Caution: No nobling.

  • 20 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 7000 points.
  • 3-member tribe limit. No leaving tribe.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 385
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#569 300 spd .6 Cat No Farm Limit HRS

Start: Jul 07,2012 18:00
End: Jul 07,2012 23:30
Description: Caution: No nobling.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 8 Warehouse, Level 3 Barracks, Level 10 Smithy, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine, Level 2 Stable.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. In event of a tie, ODA will be decisive Details.
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#567 Long Jump

Start: Jul 07,2012 09:30
End: Jul 07,2012 17:30
Description:
  • Increased starting build: Level 5 HQ, Level 5 Farm, Level 12 Warehouse, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 3 Market, Level 5 Wall, Level 5 Hiding place.
  • 50 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Each MEGA village gains owner 50 premium points.

Player limit: 100
Victory conditions: Four MEGA villages will be placed at corner of map, conquer the villages to win the premium.
Speed: 275
Unit speed: 0.9
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#568 400 spd .5 Bash

Start: Jul 06,2012 22:00
End: Jul 07,2012 02:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 45 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Random starting location.
  • Militia not active.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#564 12 Hr Conditional win

Start: Jul 06,2012 09:30
End: Jul 06,2012 21:30
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • 45 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Speed: 175
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#566 test

Start: Jul 06,2012 08:00
End: Jul 06,2012 08:30
Description:
Victory conditions:
Speed: 250
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated