Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [994] >996< [998] ... [1052]

#589 250 SPD .5 packages

Start: Jul 19,2012 09:30
End: Jul 19,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 250
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#588 400 spd 0.4 Cat Solo

Start: Jul 18,2012 20:00
End: Jul 19,2012 01:00
Description: Caution: No nobling.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 500 points.
  • 1-member tribe limit.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#587 150 Spd 0.6 coins

Start: Jul 16,2012 09:30
End: Jul 18,2012 19:30
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • Paladin active (no items)
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 2.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#586 400 spd .5 Cat

Start: Jul 15,2012 19:30
End: Jul 16,2012 00:30
Description: Caution: No nobling.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#585 400 spd .6 raised Start

Start: Jul 15,2012 14:00
End: Jul 15,2012 19:00
Description: Caution: Noblemen travel a maximum distance of 30 fields.
The farm limit is active. Per farm level, 200 units are supported.
Noblemen reduce loyalty by 24 to 33 each time.

  • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 1 Stable.
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • No bonus villages. Barbs grow to 3500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#584 400 spd 0.5 bash

Start: Jul 15,2012 09:30
End: Jul 15,2012 13:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 150 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#583 365 spd .6 cat No Farm Limit

Start: Jul 14,2012 18:00
End: Jul 15,2012 01:00
Description: Caution: No nobling.

  • Increased starting build: Level 5 HQ, Level 4 Farm, Level 4 Warehouse, Level 2 Barracks, Level 3 Smithy, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 2 Stable.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins, in event of a tie, highest ODA of tied players decisive. No nobling - one village per player. Details.
Speed: 365
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#582 8hrs @ 325 spd .5

Start: Jul 14,2012 09:30
End: Jul 14,2012 17:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 325
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#581 400 spd .6 Bash

Start: Jul 13,2012 21:00
End: Jul 14,2012 01:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1000 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#580 285 spd 0.5 coins cluster

Start: Jul 13,2012 09:30
End: Jul 13,2012 20:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1100 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated