Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#692 3 hour BASH
Start: | Sep 22,2012 17:05 |
End: | Sep 22,2012 20:00 |
Description: | Caution: No nobling.
- 30 minutes beginner protection.
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Units outside villages cannot be scouted
- No bonus villages. Barbs grow to 500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. |
Speed: | 300 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Sep 22,2012 10:00 |
End: | Sep 22,2012 16:00 |
Description: | UKSL Round 1.- 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 400 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#690 7 hour *NO HAULS* solo
Start: | Sep 21,2012 17:00 |
End: | Sep 22,2012 00:00 |
Description: | Caution: Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#689 6 hour CAT
Start: | Sep 21,2012 10:00 |
End: | Sep 21,2012 16:00 |
Description: | Caution: No nobling.
- Increased starting build: Level 5 HQ, Level 4 Farm, Level 4 Warehouse, Level 2 Barracks, Level 3 Smithy, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 2 Stable.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 365 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#688 24 hour x 300
Start: | Sep 20,2012 09:00 |
End: | Sep 21,2012 09:00 |
Description: |
- 30 minutes beginner protection.
- No paladin
- No archers.
- Unlimited tech smithy (10 levels per technology).
- Units outside villages cannot be scouted
- Barbs and advanced bonus villages grow to 350 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.75 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#687 12 hour x 275
Start: | Sep 19,2012 10:00 |
End: | Sep 19,2012 22:00 |
Description: | - Increased starting build: Level 5 HQ, Level 5 Farm, Level 10 Warehouse, Level 5 Barracks, Level 3 Smithy, Level 4 Timber camp, Level 4 Clay pit, Level 4 Iron mine.
- 30 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Church active.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 275 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#686 Mini Halo Round x 300
Start: | Sep 18,2012 11:00 |
End: | Sep 18,2012 23:00 |
Description: | Caution: The farm limit is active. Per farm level, 700 units are supported.
- Increased starting build: Level 3 HQ, Level 5 Farm, Level 8 Warehouse, Level 3 Smithy, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine, Level 3 Market, Level 5 Hiding place.
- 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No bonus villages. Barbs grow to 500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Player limit: | 200 |
Victory conditions: | This is a king of the hill type round.Three larger than normal bonus villages will be placed on the map after 16:00. The tribe holding the most villages at the end of the round,wins. Top tribe players receives 50 premium points each |
Speed: | 300 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#685 24 hour x 200
Start: | Sep 17,2012 10:00 |
End: | Sep 18,2012 10:00 |
Description: | - 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 3.0 hours.
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Player limit: | 200 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 200 |
Unit speed: | 0.5 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#684 Secrets Round x 400
Start: | Sep 16,2012 13:00 |
End: | Sep 17,2012 09:00 |
Description: | - 25 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1700 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Player limit: | 200 |
Victory conditions: | The tribe that manages to hold a full set of Secrets for ONE hour wins 50pp premium points each.
Information on secrets found here |
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#683 3 hour x 400
Start: | Sep 16,2012 09:00 |
End: | Sep 16,2012 12:00 |
Description: | Caution: The farm limit is active. Per farm level, 200 units are supported. Noblemen reduce loyalty by 25 to 50 each time.
- Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 1 Stable.
- 30 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 3500 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Player limit: | 100 |
Victory conditions: | WINNER : |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |