Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [968] >970< [972] ... [1051]

#866 4 hour Cat round

Start: Jan 24,2013 09:00
End: Jan 24,2013 13:00
Description: Caution: No nobling.

  • Increased starting build: Level 15 HQ, Level 10 Farm, Level 10 Warehouse, Level 5 Barracks, Level 10 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 5 Market, Level 5 Stable, Level 5 Wall.
  • 10 minutes beginner protection.
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Barbs and advanced bonus villages grow to 1000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: atapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#865 12 hour Conditional win round

Start: Jan 23,2013 11:00
End: Jan 23,2013 22:32
Description:
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy.
  • 1-member tribe limit. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: First PLAYER to hold 8 villages AND 50k points for a period of 1 hour wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Speed: 250
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#860 2 day x150

Start: Jan 21,2013 10:00
End: Jan 23,2013 10:00
Description: Caution:
King of the Hill, 5 villages will be added after 32 hours. The player holding the most villages at the end wins. In the event of a tie for 'most Hills', the player with the highest Opponents Defeated as Attacker will receive the prize.
  • 45 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: The winner will receive 100 premium points

Speed: 150
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#864 10 hour Cluster

Start: Jan 20,2013 14:00
End: Jan 21,2013 00:00
Description: Caution: Noblemen travel a maximum distance of 12 fields.
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 16 to 40 each time.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#862 Bash Round

Start: Jan 20,2013 10:00
End: Jan 20,2013 13:00
Description: Caution: No nobling.

  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 150 per cent of village points.
  • Barbs and advanced bonus villages grow to 300 points.
  • 1-member tribe limit. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#863 8 hour No hauls

Start: Jan 20,2013 01:00
End: Jan 20,2013 09:00
Description: Caution: Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 20 Barracks, Level 20 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall.The farm limit is active.

  • Per farm level, 1000 units are supported.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#853


DETAILS

Start: Jan 19,2013 19:00
End: Jan 20,2013 00:00
Description:
Caution:
The farm limit is active. Per farm level, 150 units are supported.
No nobling of barbarians.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
UK Speed League Round 1
- Overall winner - 1000pp - and Forum title -
Speed: 375
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#861 8 hour x250

Start: Jan 19,2013 09:00
End: Jan 19,2013 17:00
Description:
  • 20 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 250
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#851 2 hour SOLO

Start: Jan 18,2013 22:00
End: Jan 19,2013 00:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.
No nobling of barbarians.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 5 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5500 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 385
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#850 5 hour BASH

Start: Jan 18,2013 16:00
End: Jan 18,2013 21:00
Description:
Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 300
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated