Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#878 12 Night round
Start: | Jan 31,2013 22:00 |
End: | Feb 01,2013 10:00 |
Description: | - Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 1 Stable.
- 30 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and bonus villages grow to 6000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#859 12 hour *NO HAULS*
Start: | Jan 31,2013 09:00 |
End: | Jan 31,2013 21:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 5 Market, Level 10 Stable, Level 5 Wall.
- 15 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#856 2 day Cluster Round
Start: | Jan 29,2013 08:00 |
End: | Jan 31,2013 08:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. The farm limit is active. Per farm level, 1000 units are supported.
- 45 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Unlimited tech smithy (10 levels per technology).
- Barbs and advanced bonus villages grow to 5500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 5 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 100 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#877 10 hour Knockout.
Start: | Jan 28,2013 10:00 |
End: | Jan 28,2013 20:00 |
Description: | Caution: 2 village start, Once nobled no restart
- 45 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Scouts can only scout units
- Barbs and bonus villages grow to 2500 points.
- Coin academy.
- 1-member tribe limit.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | Top player receives 100 premium points
|
Speed: | 250 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#855 Capture the Secrets Round.
Start: | Jan 27,2013 09:30 |
End: | Jan 28,2013 09:30 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 35 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | The tribe that manages to hold a full set of Secrets for ONE hour wins 50 premium points each.
*The world will close when the requirements have been met.*
Information on secrets -end game scenario can be found here |
Speed: | 400 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#876 12 hour 400 speed
Start: | Jan 26,2013 21:00 |
End: | Jan 27,2013 09:00 |
Description: | Caution: 2 Raised starting Villages.
- Increased starting build: Level 10 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 10 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 1 Stable.
- 15 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Barbs and bonus villages grow to 5000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#874 2 day Random Tribe
Start: | Jan 24,2013 20:03 |
End: | Jan 26,2013 20:30 |
Description: | Caution: Players will automatically be placed between 4 random tribes
- 45 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and bonus villages grow to 3500 points.
- Packet academy.
- No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Victory conditions: | |
Speed: | 250 |
Unit speed: | 0.7 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#868 2 day Random Tribe
Start: | Jan 24,2013 18:45 |
End: | Jan 24,2013 19:48 |
Description: | Caution: Players will automatically be placed between 4 random tribes
- 45 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and bonus villages grow to 3500 points.
- Packet academy.
- No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Victory conditions: | |
Speed: | 250 |
Unit speed: | 0.7 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#867 4 hour Free for all
Start: | Jan 24,2013 13:30 |
End: | Jan 24,2013 17:30 |
Description: | - Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall, Level 1 Hiding place.
- 20 minutes beginner protection.
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Barbs and bonus villages grow to 5000 points.
- Coin academy.
- 1-member tribe limit. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#866 4 hour Cat round
Start: | Jan 24,2013 09:00 |
End: | Jan 24,2013 13:00 |
Description: | Caution: No nobling.
- Increased starting build: Level 15 HQ, Level 10 Farm, Level 10 Warehouse, Level 5 Barracks, Level 10 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 5 Market, Level 5 Stable, Level 5 Wall.
- 10 minutes beginner protection.
- No paladin
- No archers.
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Barbs and advanced bonus villages grow to 1000 points.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | atapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |