Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1458 Sunday 9 Hour
Start: | Mar 02,2014 10:00 |
End: | Mar 02,2014 19:00 |
Description: | Caution: Noblemen travel a maximum distance of 25 fields.
- Increased starting build: Level 5 HQ, Level 5 Farm, Level 10 Warehouse, Level 5 Barracks, Level 3 Smithy, Level 4 Timber camp, Level 4 Clay pit, Level 4 Iron mine.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
- No Barb Nobling
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Victory conditions: | Top player receives 100 premium points
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Speed: | 200 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1457 Night Round
Start: | Mar 01,2014 23:00 |
End: | Mar 02,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 25 fields. Noblemen reduce loyalty by 12 to 50 each time.
- 25 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1455 Night Round Solo
Start: | Feb 28,2014 23:00 |
End: | Mar 01,2014 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- No Barb Nobling
- No Hauls>
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1454 Friday Bash
Start: | Feb 28,2014 16:00 |
End: | Feb 28,2014 22:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 1000 units are supported.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 5-member tribe limit.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1453 TGIF 5 hours
Start: | Feb 28,2014 10:00 |
End: | Feb 28,2014 15:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 40 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1452 24 hour x 350
Start: | Feb 27,2014 09:00 |
End: | Feb 28,2014 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 13 Timber camp, Level 13 Clay pit, Level 13 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 0.5 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy with half price coins.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1451 Night Round
Start: | Feb 26,2014 23:00 |
End: | Feb 27,2014 08:00 |
Description: | Caution: The farm limit is active. Per farm level, 300 units are supported.
- Increased starting build: Level 20 HQ, Level 30 Farm, Level 25 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 15 Wall.
- 30 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 0 per cent of village points.
- Barbs and advanced bonus villages grow to 6000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1450 3 Day x400
Start: | Feb 24,2014 10:00 |
End: | Feb 26,2014 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. The farm limit is active. Per farm level, 1000 units are supported.
- 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1443 Night Round
Start: | Feb 24,2014 00:00 |
End: | Feb 24,2014 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 650 units are supported.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |