Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1769 Bash - No Farm Limit
Start: | Jul 20,2014 10:00 |
End: | Jul 20,2014 15:00 |
Description: | Caution: No nobling.
- Increased starting build: Level 3 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Bash round. Opponents defeated as attacker wins the round. |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1767 Night
Start: | Jul 20,2014 01:00 |
End: | Jul 20,2014 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 800 units are supported. Noblemen reduce loyalty by 20 to 25 each time.
- 60 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Unlimited tech smithy (10 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 150 |
Unit speed: | 0.9 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1766 4 hours x350
Start: | Jul 19,2014 20:00 |
End: | Jul 20,2014 00:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- Increased starting build: Level 3 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 750 points.
- Coin academy.
- 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1765 Raised x300
Start: | Jul 19,2014 16:00 |
End: | Jul 19,2014 19:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 5 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 5 Market, Level 5 Stable, Level 10 Wall.
- 10 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1764 cat round
Start: | Jul 19,2014 11:00 |
End: | Jul 19,2014 15:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 500 units are supported.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1763 NO HAULS - Night -FAST
Start: | Jul 19,2014 00:00 |
End: | Jul 19,2014 10:00 |
Description: | Caution: *NO HAULS* The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 20 |
Victory conditions: | |
Speed: | 550 |
Unit speed: | 0.1 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1762 X400 clusters
Start: | Jul 18,2014 19:00 |
End: | Jul 18,2014 23:00 |
Description: | Caution: Noblemen travel a maximum distance of 20 fields. The farm limit is active. Per farm level, 1000 units are supported.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1761 X400
Start: | Jul 18,2014 14:00 |
End: | Jul 18,2014 18:00 |
Description: | Caution: Noblemen travel a maximum distance of 100 fields.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1760 3 hour x 300
Start: | Jul 18,2014 10:00 |
End: | Jul 18,2014 13:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1759 Night
Start: | Jul 17,2014 23:00 |
End: | Jul 18,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. Hauls are off.
- Increased starting build: Level 20 HQ, Level 15 Farm, Level 20 Warehouse, Level 10 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 5 Stable, Level 10 Wall.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 200 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |