Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [716] >718< [720] ... [1054]

#3582 cluster x350

Start: Sep 11,2016 15:00
End: Sep 11,2016 20:00
Description:
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3581 x400

Start: Sep 11,2016 10:00
End: Sep 11,2016 14:00
Description:
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3580 x400

Start: Sep 10,2016 17:00
End: Sep 10,2016 22:00
Description:
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3579 cluster x350

Start: Sep 10,2016 10:00
End: Sep 10,2016 16:00
Description: Caution: Noblemen travel a maximum distance of 15 fields. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 3000 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: top player receives 100pp
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3578 x400 raised start

Start: Sep 09,2016 21:00
End: Sep 10,2016 01:00
Description:
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3577 x400

Start: Sep 09,2016 15:30
End: Sep 09,2016 20:30
Description:
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3576 1 day x 250

Start: Sep 08,2016 10:00
End: Sep 09,2016 10:00
Description:
Victory conditions:
Speed: 250
Unit speed: 0.7
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3575 x400

Start: Sep 07,2016 18:00
End: Sep 07,2016 22:00
Description: Caution: Noblemen travel a maximum distance of 75 fields. Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3574 x400

Start: Sep 07,2016 11:00
End: Sep 07,2016 17:00
Description:
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3573 2 days x 200

Start: Sep 05,2016 10:00
End: Sep 07,2016 10:00
Description: Caution: Noblemen travel a maximum distance of 100 fields.

  • 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy. Nobleman prices are not constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 200 premium points. Players in the top tribe receive 30 premium points each. Player in the top tribe must be in the top 50 and have at least 25 villages to receive a prize.
Speed: 200
Unit speed: 0.7
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated