Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#245 12 Hour 100x - High Raised Start
Start: | Sep 02,2011 10:00 |
End: | Sep 02,2011 22:00 |
Description: | The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first (50 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#244 12 Hour Cluster Round
Start: | Sep 01,2011 10:00 |
End: | Sep 01,2011 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- 15 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
- Coin academy.
- 3-member tribe limit.
- Random starting location.
- Militia not active.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
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Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#243 3 Days of 200x
Start: | Aug 29,2011 09:00 |
End: | Aug 31,2011 23:00 |
Description: | Caution: Noblemen reduce loyalty by 19 to 40 each time.
- 35 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Barbs and bonus villages grow to 1000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#242 7 Hour Cat Round
Start: | Aug 28,2011 17:00 |
End: | Aug 28,2011 23:59 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
- 20 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Top player receives 100 premium points
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Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#241 7 Hour Solo Bash
Start: | Aug 28,2011 09:00 |
End: | Aug 28,2011 16:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
- 20 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 3000 points.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Top player (in Opponents Defeated as Attacker) receives 100 premium points
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Speed: | 400 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#240 12 Hour 100x - High Raised Start
Start: | Aug 27,2011 10:00 |
End: | Aug 27,2011 22:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first (50 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#239 No Hauls Round
Start: | Aug 22,2011 12:00 |
End: | Aug 26,2011 23:00 |
Description: | - 30 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Scouts can only scout units
- Church active.
- No extra barbarian villages are created. No bonus villages. Barbs grow to 3000 points.
- Coin academy.
- 5-member tribe limit.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
- Attack gap 100ms. Support gap 0ms.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 250 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#238 5 Hour Cat Round
Start: | Aug 21,2011 17:30 |
End: | Aug 21,2011 22:30 |
Description: | Caution: No nobling.
- Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
- 20 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2500 points.
- 3-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#237 8 hours of 400x
Start: | Aug 21,2011 09:00 |
End: | Aug 21,2011 17:00 |
Description: | - 20 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No bonus villages. Barbs grow to 1700 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#236 12 Hour 100x - High raised start
Start: | Aug 20,2011 10:00 |
End: | Aug 20,2011 22:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first (50 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |