Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [1038] >1040< [1042] ... [1051]

#117 Round 117

Start: Mar 03,2011 10:00
End: Mar 04,2011 22:02
Description:
  • 35 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 750 points.
  • Packet academy. Nobleman prices are constant.
  • 7-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#116 Round 116

Start: Feb 28,2011 10:00
End: Mar 02,2011 22:00
Description:
  • 100ms attack and support gap.
  • Militia enabled (Duration: 2 hours. Maximum number of villages allowed to call militia: 2)
  • 60 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#115 Round 115

Start: Feb 21,2011 08:00
End: Feb 27,2011 22:00
Description:
  • 145 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy. Noblemen cost half the usual amount.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions:
  • Prizes
  • 1st ~ 300
  • 2nd ~ 200
  • 3rd ~ 100
  • Winning tribe
  • 100 points to each member that has over 10K points
Speed: 50
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#114 Round 114

Start: Feb 20,2011 10:00
End: Feb 20,2011 22:00
Description:
  • 35 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 750 points.
  • Packet academy. Nobleman prices are constant.
  • 7-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#113 Round 113

Start: Feb 19,2011 18:00
End: Feb 19,2011 22:00
Description:
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 1300 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions:
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#112 Round 112

Start: Feb 19,2011 13:00
End: Feb 19,2011 17:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 100 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#111 Round 111

Start: Feb 19,2011 08:00
End: Feb 19,2011 12:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 3 per cent of village points.
  • Barbs and bonus villages grow to 500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#110 Round 110

Start: Feb 17,2011 12:00
End: Feb 18,2011 23:00
Description:
  • 25 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • No extra barbarian villages are created. Barbs and bonus villages grow to 500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#109 Round 109

Start: Feb 15,2011 10:00
End: Feb 16,2011 22:00
Description:
  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 500 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 240
Unit speed: .625
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#108 Round 108

Start: Feb 12,2011 10:00
End: Feb 14,2011 22:00
Description:
  • 35 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 750 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit.
  • Ability to choose starting direction.
  • No Restart Option where you land is where you stay
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated