Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#326 Heavenly halos

Start: Dec 29,2011 09:30
End: Dec 29,2011 23:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 500 units are supported.

  • Increased starting build: Level 3 HQ, Level 5 Farm, Level 8 Warehouse, Level 3 Smithy, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine, Level 3 Market, Level 5 Hiding place.
  • 50 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player with the most "Halos"receives 100 premium points Player finishing 2nd receives 30 premium points

Player limit: 100
Victory conditions: The player with the most "halos" (bonus vills) wins the round
Speed: 200
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#325 400 spd .4 Cluster

Start: Dec 28,2011 15:30
End: Dec 28,2011 23:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.
Noblemen reduce loyalty by 12 to 50 each time.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and bonus villages grow to 500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#324 6 hour bash 300 spd

Start: Dec 28,2011 09:00
End: Dec 28,2011 15:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 35 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#323 Rudolph Runs Riot

Start: Dec 25,2011 10:00
End: Dec 27,2011 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 50 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top 30 get 10 premium points each plus 1 point per village (3k average) on top (must have at least 1 village of 3K)
Player limit: 500
Victory conditions:
Speed: 150
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#322 200 spd .75 2 day

Start: Dec 23,2011 10:00
End: Dec 24,2011 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.
Noblemen reduce loyalty by 25 to 40 each time.

  • 60 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Church active.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 0.75
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#334 400 spd .5 Cat

Start: Dec 22,2011 21:30
End: Dec 23,2011 01:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 100 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#333 250spd step round

Start: Dec 22,2011 09:00
End: Dec 22,2011 21:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 25 minutes beginner protection. Ratio protection active for the first 1 hours, 30 minutes (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 1300 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions: The Winner is the player with the most different “thousand” point villages at the end of the round(1000, 2000, 3000 etc)

Full description here

Warning: Demolition is not active
Speed: 250
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#332 400 spd 1/2 price nobles

Start: Dec 21,2011 15:30
End: Dec 22,2011 01:30
Description: Caution: Noblemen travel a maximum distance of 20 fields.

  • 10 minutes beginner protection. Ratio protection active for the first 1 hours, 30 minutes (20 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#331 6 hour bash 400 spd

Start: Dec 21,2011 09:00
End: Dec 21,2011 15:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 35 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

>Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#330 150 spd 1 coins

Start: Dec 19,2011 09:30
End: Dec 20,2011 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 60 minutes beginner protection. Ratio protection active for the first 8 hours, 20 minutes (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated