Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#297 200 spd pkts constant nobles

Start: Nov 10,2011 09:00
End: Nov 11,2011 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 750 points.
  • Packet academy. Nobleman prices are constant.
  • 7-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#296 no hauls

Start: Nov 07,2011 09:30
End: Nov 09,2011 23:30
Description: Caution: Noblemen travel a maximum distance of 200 fields.

  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Scouts can only scout units
  • Church active.
  • No bonus villages. Barbs grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.
  • Attack gap 100ms. Support gap 0ms.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 250
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#295 350x Weekender - No Sleep

Start: Nov 05,2011 09:00
End: Nov 06,2011 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 800 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#294 100 spd 1 packets

Start: Oct 31,2011 09:00
End: Nov 04,2011 22:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 210 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 2500 points.
  • Packet academy.
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 100
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#293 400 spd 0.4 Cat

Start: Oct 30,2011 16:00
End: Oct 30,2011 23:00
Description: Caution: No nobling.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 500 points.
  • 10-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.
  • Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
    Top player receives 100 premium points

  • Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.4
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #292 400 spd .5 Bash No haul

    Start: Oct 30,2011 09:00
    End: Oct 30,2011 15:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • 25 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
    • 3-member tribe limit.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 6.0 hours.

    farm. More than that fights with reduced efficiency. Details.
    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #291 King Of The Hill 1 day

    Start: Oct 29,2011 10:00
    End: Oct 29,2011 22:30
    Description: Caution: Noblemen travel a maximum distance of 40 fields.
    The farm limit is active. Per farm level, 500 units are supported.

    • Increased starting build: Level 5 HQ, Level 5 Farm, Level 12 Warehouse, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 3 Market, Level 5 Wall, Level 5 Hiding place.
    • 50 minutes beginner protection. Ratio protection active for the first (20 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Church active.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2000 points.
    • Coin academy. Only 3 noblemen can be built per village.
    • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.
    Player limit: 100
    Victory conditions:
    • Special "Super Villages" will be created at various intervals.
    • Player holding the most special villages wins.In the event of a tie, player with most villages including the specials.

    • Top player receives 100 premium points

    Speed: 175
    Unit speed: 0.8
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #290 6 hour bash 300 spd

    Start: Oct 28,2011 19:00
    End: Oct 29,2011 01:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 200 units are supported.

    • Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
    • 35 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 3000 points.
    • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    • Militia not active.
    Player limit: 100
    Victory conditions:
    Speed: 300
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #289 400 spd .5 cluster

    Start: Oct 28,2011 09:30
    End: Oct 28,2011 18:30
    Description: Caution: Noblemen travel a maximum distance of 10 fields.

    • Increased starting build: Level 5 HQ, Level 4 Farm, Level 10 Warehouse, Level 3 Barracks, Level 3 Smithy, Level 8 Timber camp, Level 8 Clay pit, Level 6 Iron mine, Level 1 Market, Level 4 Hiding place.
    • 15 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
    • Coin academy.
    • 3-member tribe limit.
    • Random starting location.
    • Militia not active.
    Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #288 125 spd 1 half term

    Start: Oct 26,2011 09:30
    End: Oct 27,2011 22:30
    Description: Caution: Noblemen travel a maximum distance of 50 fields.

    • 145 minutes beginner protection. Ratio protection active for the first 9 hours, 10 minutes (50 per cent).
    • No paladin
    • No archers.
    • Unlimited tech smithy (10 levels per technology).
    • Barbs and advanced bonus villages grow to 500 points.
    • Coin academy. Only 3 noblemen can be built per village.
    • 5-member tribe limit. No attacking tribemates. No outside support.
    • Random starting location.
    • Militia not active.
    Player limit: 100
    Victory conditions:
    Speed: 125
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated