Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#297 200 spd pkts constant nobles
Start: | Nov 10,2011 09:00 |
End: | Nov 11,2011 23:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- 60 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- No bonus villages. Barbs grow to 750 points.
- Packet academy. Nobleman prices are constant.
- 7-member tribe limit.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 200 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#296 no hauls
Start: | Nov 07,2011 09:30 |
End: | Nov 09,2011 23:30 |
Description: | Caution: Noblemen travel a maximum distance of 200 fields.
- 30 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Scouts can only scout units
- Church active.
- No bonus villages. Barbs grow to 3000 points.
- Coin academy.
- 5-member tribe limit.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
- Attack gap 100ms. Support gap 0ms.
Top player receives 100 premium points
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 250 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#295 350x Weekender - No Sleep
Start: | Nov 05,2011 09:00 |
End: | Nov 06,2011 23:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. The farm limit is active. Per farm level, 150 units are supported.
- 60 minutes beginner protection.
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 800 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Random starting location.
- Militia not active.
Top player receives 100 premium points
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#294 100 spd 1 packets
Start: | Oct 31,2011 09:00 |
End: | Nov 04,2011 22:30 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- 210 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and advanced bonus villages grow to 2500 points.
- Packet academy.
- 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
Top player receives 100 premium points
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 100 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#293 400 spd 0.4 Cat
Start: | Oct 30,2011 16:00 |
End: | Oct 30,2011 23:00 |
Description: | Caution: No nobling.
- 20 minutes beginner protection.
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 500 points.
- 10-member tribe limit.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. Top player receives 100 premium points
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#292 400 spd .5 Bash No haul
Start: | Oct 30,2011 09:00 |
End: | Oct 30,2011 15:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
- 3-member tribe limit.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
farm. More than that fights with reduced efficiency. Details. Top player receives 100 premium points
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#291 King Of The Hill 1 day
Start: | Oct 29,2011 10:00 |
End: | Oct 29,2011 22:30 |
Description: | Caution: Noblemen travel a maximum distance of 40 fields. The farm limit is active. Per farm level, 500 units are supported.
- Increased starting build: Level 5 HQ, Level 5 Farm, Level 12 Warehouse, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 3 Market, Level 5 Wall, Level 5 Hiding place.
- 50 minutes beginner protection. Ratio protection active for the first (20 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Church active.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy. Only 3 noblemen can be built per village.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: |
- Special "Super Villages" will be created at various intervals.
- Player holding the most special villages wins.In the event of a tie, player with most villages including the specials.
Top player receives 100 premium points
|
Speed: | 175 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#290 6 hour bash 300 spd
Start: | Oct 28,2011 19:00 |
End: | Oct 29,2011 01:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 200 units are supported.
- Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
- 35 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 3000 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#289 400 spd .5 cluster
Start: | Oct 28,2011 09:30 |
End: | Oct 28,2011 18:30 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- Increased starting build: Level 5 HQ, Level 4 Farm, Level 10 Warehouse, Level 3 Barracks, Level 3 Smithy, Level 8 Timber camp, Level 8 Clay pit, Level 6 Iron mine, Level 1 Market, Level 4 Hiding place.
- 15 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
- Coin academy.
- 3-member tribe limit.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#288 125 spd 1 half term
Start: | Oct 26,2011 09:30 |
End: | Oct 27,2011 22:30 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- 145 minutes beginner protection. Ratio protection active for the first 9 hours, 10 minutes (50 per cent).
- No paladin
- No archers.
- Unlimited tech smithy (10 levels per technology).
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy. Only 3 noblemen can be built per village.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 125 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |