Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#335 6 hour Cat

Start: Jan 06,2012 09:30
End: Jan 06,2012 15:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 20 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#344 150 SPD 1 packets

Start: Jan 04,2012 14:00
End: Jan 05,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • 60 minutes beginner protection. Ratio protection active for the first 8 hours, 20 minutes (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.
Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#338 Midweek @175 spd

Start: Jan 03,2012 15:30
End: Jan 04,2012 13:00
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • 40 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1000 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 175
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#329 Happy Holidays

Start: Jan 02,2012 09:30
End: Jan 03,2012 15:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 45 minutes beginner protection. Ratio protection active for the first 8 hours (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Only 3 noblemen can be built per village.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#337 400 spd .5 Cat

Start: Jan 01,2012 16:00
End: Jan 01,2012 22:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 100 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#336 400 spd .4 Bash

Start: Jan 01,2012 09:30
End: Jan 01,2012 15:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 3 per cent of village points.
  • No bonus villages. Barbs grow to 500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#328 Happy New Year

Start: Dec 31,2011 00:00
End: Dec 31,2011 23:59
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 800 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia not active.

Prizes based on points at the end of the round. 200 points for 1st place, 100 points for 2nd place and 50 points for 3rd place.

Player limit: 500
Victory conditions:
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#327 Conditional win

Start: Dec 30,2011 10:00
End: Dec 30,2011 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.
Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 60 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Speed: 250
Unit speed: 0.7
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#326 Heavenly halos

Start: Dec 29,2011 09:30
End: Dec 29,2011 23:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 500 units are supported.

  • Increased starting build: Level 3 HQ, Level 5 Farm, Level 8 Warehouse, Level 3 Smithy, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine, Level 3 Market, Level 5 Hiding place.
  • 50 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player with the most "Halos"receives 100 premium points Player finishing 2nd receives 30 premium points

Player limit: 100
Victory conditions: The player with the most "halos" (bonus vills) wins the round
Speed: 200
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#325 400 spd .4 Cluster

Start: Dec 28,2011 15:30
End: Dec 28,2011 23:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.
Noblemen reduce loyalty by 12 to 50 each time.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and bonus villages grow to 500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated