Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [1004] >1006< [1008] ... [1052]

#478 200 spd pkts constant nobles

Start: May 07,2012 12:30
End: May 07,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 750 points.
  • Packet academy. Nobleman prices are constant.
  • 4-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.

Top tribe receives 40 premium points each

Player limit: 100
Victory conditions: Tribal Round, Top tribe wins, players must have 5 villages and 10k points to qualify for prize
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#479 Fast and Furious

Start: May 07,2012 10:00
End: May 07,2012 12:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 200 units are supported.
Noblemen reduce loyalty by 24 to 37 each time.

  • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 25 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 4 Workshop.
  • 10 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • No bonus villages. Barbs grow to 3500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#476 400 spd .5 cat No Farm Limit

Start: May 06,2012 20:30
End: May 07,2012 00:00
Description: Caution: No nobling.

  • Increased starting build: Level 5 HQ, Level 4 Farm, Level 4 Warehouse, Level 2 Barracks, Level 3 Smithy, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 2 Stable.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points In event of a tie, highest points + ODA will be decisive factor.

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#475 6 hour Conditional win

Start: May 06,2012 14:00
End: May 06,2012 20:00
Description: Caution: Noblemen travel a maximum distance of 40 fields.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 8 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 8 Market, Level 5 Stable, Level 2 Workshop.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Speed: 350
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#474 400 spd .6 Bash

Start: May 06,2012 09:30
End: May 06,2012 13:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 100 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1000 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.

Top player in ODA receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 200 defensive units are supported - for 6000 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#473 250:1 One day

Start: May 05,2012 09:30
End: May 05,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 2-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 2.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 250
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#472 200 spd .75 2 day

Start: May 03,2012 09:30
End: May 04,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.
Noblemen reduce loyalty by 25 to 40 each time.

  • 60 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Church active.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 0.75
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#471 3 days @150

Start: Apr 30,2012 10:00
End: May 02,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 30 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • 50 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top tribe receives 30 premium points each, 10 villages each to qualify

Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#470 400 spd solo bash

Start: Apr 29,2012 18:00
End: Apr 29,2012 23:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#469 400 spd cluster

Start: Apr 29,2012 10:00
End: Apr 29,2012 17:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.

Top tribe receives 50 premium points each

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated