Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [1002] >1004< [1006] ... [1052]

#502 Fast and Furious

Start: May 27,2012 16:30
End: May 27,2012 18:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 200 units are supported.
Noblemen reduce loyalty by 24 to 37 each time.

  • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 25 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 4 Workshop.
  • 10 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • No bonus villages. Barbs grow to 3500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Caution: No Co-Playing & No Barb Nobling
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#501 350 spd 0.5, raised start Solo

Start: May 27,2012 10:00
End: May 27,2012 16:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 200 units are supported.

  • Increased starting build: Level 15 HQ, Level 20 Farm, Level 20 Warehouse, Level 10 Barracks, Level 15 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 5 Stable, Level 2 Workshop.
  • 45 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy. Coins cost 14000 wood, 28000 clay, 12500 iron.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: This round has No Barb Nobling .
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#500 400 spd .5 Bash

Start: May 26,2012 19:30
End: May 27,2012 00:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.
Top tribe (in Opponents Defeated as Attacker) receives 40 premium points each

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#498 400 spd 1/2 price nobles

Start: May 26,2012 15:00
End: May 26,2012 19:00
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 5 Barracks, Level 8 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Market, Level 5 Stable, Level 2 Workshop.
  • 10 minutes beginner protection. Ratio protection active for the first 1 hours, 30 minutes (20 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Caution: This round has No Barb Nobling
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#497 400 spd 0.5 Cat Rank Runner

Start: May 26,2012 09:30
End: May 26,2012 14:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 250 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 500 points.
  • 1-member tribe limit.
  • Random starting location.
  • Militia not active.

Player finishing 2nd receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the 2nd highest point village wins. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#499 6 hour Conditional win

Start: May 25,2012 18:30
End: May 25,2012 23:44
Description: Caution: Noblemen travel a maximum distance of 40 fields.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 8 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 8 Market, Level 5 Stable, Level 2 Workshop.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Speed: 350
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#496 8hrs @ 300 spd .7

Start: May 25,2012 10:00
End: May 25,2012 18:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 45 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#493 125 spd .5 Coins

Start: May 21,2012 10:00
End: May 24,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 40 fields.

  • 145 minutes beginner protection. Ratio protection active for the first 9 hours, 10 minutes (50 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy. .
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.
Player limit: 100
Victory conditions:
Speed: 125
Unit speed: 0.5
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#492 400 spd 0.8 Bash

Start: May 20,2012 19:00
End: May 20,2012 23:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 45 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia not active.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#491 4oo spd cluster

Start: May 20,2012 14:30
End: May 20,2012 18:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.
Noblemen reduce loyalty by 12 to 50 each time.

  • Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • No bonus villages. Barbs grow to 1000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated