Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [990] >992< [994] ... [1052]

#628 Knockout

Start: Aug 12,2012 14:30
End: Aug 12,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 35 fields.

  • Increased starting build: Level 5 HQ, Level 5 Farm, Level 5 Warehouse, Level 5 Barracks, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
  • 30 minutes beginner protection. Ratio protection active for the first (30 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 2.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions: This is a Knockout Round, world will close to new registrations after 90 minutes, NO RESTARTS ALLOWED AFTER THIS TIME.
Speed: 275
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#629 400 0.5 tribal Bash

Start: Aug 12,2012 09:00
End: Aug 12,2012 14:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 2 Smithy, Level 2 Timber camp, Level 2 Clay pit, Level 2 Iron mine.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.

  • Top Tribe (in Opponents Defeated as Attacker) receives 30 premium points each

    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #627 6 hour bash 300 spd

    Start: Aug 11,2012 20:00
    End: Aug 12,2012 02:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 200 units are supported.

    • Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
    • 30 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 3000 points.
    • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    • Militia not active.

    Top player (in Opponents Defeated as Attacker) receives 100 premium points

    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 300
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #626 10 hours solo @365

    Start: Aug 11,2012 09:30
    End: Aug 11,2012 19:30
    Description: Caution: Noblemen travel a maximum distance of 30 fields.

    • Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 1 Barracks, Level 2 Smithy, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
    • 30 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 2000 points.
    • Coin academy.
    • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 365
    Unit speed: 0.7
    Sleep mode: No
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #625 5 hour Cat

    Start: Aug 10,2012 18:00
    End: Aug 10,2012 23:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
    • 30 minutes beginner protection.
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 1500 points.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #624 325 spd half price coins

    Start: Aug 10,2012 09:30
    End: Aug 10,2012 17:30
    Description: Caution: Noblemen travel a maximum distance of 50 fields.

    • Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 5 Smithy, Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine, Level 3 Market, Level 3 Stable.
    • 30 minutes beginner protection.
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 1500 points.
    • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 300
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #623 Overnight cluster

    Start: Aug 09,2012 22:00
    End: Aug 10,2012 08:30
    Description: Caution: Noblemen travel a maximum distance of 20 fields.
    Noblemen reduce loyalty by 16 to 40 each time.

    • 30 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Church active.
    • Barbs and advanced bonus villages grow to 2750 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 350
    Unit speed: 0.75
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #621 200 spd pkts Raised start

    Start: Aug 09,2012 09:30
    End: Aug 09,2012 21:30
    Description: Caution: Noblemen travel a maximum distance of 35 fields.

    • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 5 Smithy, Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine, Level 3 Workshop, Level 1 Statue.
    • 60 minutes beginner protection. Ratio protection active for the first (50 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 1500 points.
    • Packet academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #620 400 spd 0.65 Nightcat

    Start: Aug 08,2012 22:00
    End: Aug 09,2012 04:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • 30 minutes beginner protection.
    • No paladin
    • Archers active.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 5000 points.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 6.0 hours.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions: Catapult your opponents village. The player with the highest point villages wins. No nobling - two villages per player. Details.
    Speed: 400
    Unit speed: 0.65
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #622 Fast & Furious 2

    Start: Aug 08,2012 20:00
    End: Aug 08,2012 21:30
    Description: Caution: Noblemen travel a maximum distance of 50 fields.
    Noblemen reduce loyalty by 40 to 25 each time.

    • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 25 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Workshop.
    • 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
    • No paladin
    • Archers active.
    • Simple tech smithy.
    • No bonus villages. Barbs grow to 3000 points.
    • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
    • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions: 2 Village start

    Speed: 400
    Unit speed: 1
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated