Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [980] >982< [984] ... [1051]

#730 2 hour raised solo *NO HAULS* x 400

Start: Oct 25,2012 22:00
End: Oct 26,2012 00:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.
*NO HAULS*
NO barbarian nobling

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection. Ratio protection active for the first 30 minutes (5 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: *Winner* = Shadow Play
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#739 4 hour x 400

Start: Oct 25,2012 16:30
End: Oct 25,2012 20:30
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant. Half Price
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#729 11 hour Tribal Conditional Round.

Start: Oct 25,2012 10:00
End: Oct 25,2012 15:52
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: First TRIBE to hold 10 villages for a period of 1 hour wins the round. If the winning conditions are not met by the end of the round, the tribe with the highest points wins the round.
Players in the top tribe receive 50 premium points each.

Speed: 285
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#728 SECRETS round x 400

Start: Oct 24,2012 10:00
End: Oct 25,2012 09:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 10 hours, 20 minutes (5 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: The tribe that manages to hold a full set of Secrets for ONE hour wins 50pp premium points each.
*The world will close when the requirements have been met.*
Information on secrets found here
Speed: 400
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#727 2 day x 325

Start: Oct 22,2012 09:00
End: Oct 24,2012 09:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 15 to 25 each time.
NO nobling of barbarians.
No milliseconds

  • 45 minutes beginner protection. Ratio protection active for the first 8 hours (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 2-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 325
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#726 6 hour, Solo, *NO HAULS* , 100% Loyalty.

Start: Oct 21,2012 18:00
End: Oct 22,2012 00:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.
No Barb nobling.
*NO HAULS*

  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#725

Details

Start: Oct 20,2012 17:00
End: Oct 21,2012 17:00
Description: UKSL Round 5.
Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 45 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 325
Unit speed: 0.75
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#724 6 hour CAT

Start: Oct 20,2012 10:00
End: Oct 20,2012 16:00
Description:
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#723 24 hous x 275

Start: Oct 19,2012 09:00
End: Oct 20,2012 09:00
Description:
  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 275
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#722 10 hour x 300

Start: Oct 18,2012 09:00
End: Oct 18,2012 19:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated