Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [975] >977< [979] ... [1063]

#913 8 Hour Night Round

Start: Mar 03,2013 00:00
End: Mar 03,2013 08:00
Description: Caution: Noblemen travel a maximum distance of 25 fields. 20 minutes beginner protection. Paladin active (no items) Archers active. Simple tech smithy. Units outside villages cannot be scouted Barbs and advanced bonus villages grow to 2750 points. Packet academy. Nobleman prices are constant. 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia not active.
Player limit: 100
Victory conditions:
Speed: 350
Unit speed: 0.75
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#912 8 Hour 100 Speed

Start: Mar 02,2013 15:00
End: Mar 02,2013 23:00
Description:
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 3.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 150
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#911 4 Hour Free for All

Start: Mar 02,2013 10:00
End: Mar 02,2013 14:00
Description:
  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall, Level 1 Workshop, Level 1 Hiding place.
  • 10 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#910 Friday Night Round

Start: Mar 01,2013 21:00
End: Mar 02,2013 09:00
Description: Caution: The farm limit is active. Per farm level, 200 units are supported.

  • Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 200
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#909 3 Day Cluster

Start: Feb 27,2013 08:00
End: Mar 01,2013 20:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe.
  • Random starting location.
  • Militia not active.
Victory conditions: Top player receives 200 premium points

Speed: 100
Unit speed: 0.75
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#908 4 Hour Round

Start: Feb 26,2013 20:30
End: Feb 27,2013 00:30
Description:
  • 5 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#907 12 hour Round No Haul.

Start: Feb 26,2013 08:00
End: Feb 26,2013 20:00
Description:
  • Increased starting build: Level 10 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 5 Market, Level 5 Stable, Level 5 Wall.
  • 15 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#906 4 hour 400 speed

Start: Feb 25,2013 19:00
End: Feb 25,2013 23:00
Description: Caution: The farm limit is active. Per farm level, 150 units are supported.

  • 5 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#905 8 Hour Cluster

Start: Feb 25,2013 10:00
End: Feb 25,2013 18:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 350
Unit speed: 0.4
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#904 1 day Round

Start: Feb 24,2013 01:00
End: Feb 25,2013 01:00
Description: 5 King of the Hill villages will be added after 18hours.

  • 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy. Only 3 noblemen can be built per village.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points

Speed: 300
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated