Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1349 3 hour FAST
Start: | Jan 11,2014 10:00 |
End: | Jan 11,2014 13:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1348 Night round
Start: | Jan 11,2014 00:00 |
End: | Jan 11,2014 09:00 |
Description: | - Pits Level 1
- 25 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Church active.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 4500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.65 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1346 12 hour Cluster - LAN
Start: | Jan 10,2014 11:00 |
End: | Jan 10,2014 23:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields.
The farm limit is active. Per farm level, 1000 units are supported. LAN Settings
- 35 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 5 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1345 2 day x 250
Start: | Jan 08,2014 10:00 |
End: | Jan 10,2014 10:00 |
Description: | - Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- Archers active.
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3500 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 5 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 250 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1344 Night Round
Start: | Jan 08,2014 00:00 |
End: | Jan 08,2014 09:00 |
Description: | - 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 5 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 100 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1343 100Spd Raised start
Start: | Jan 06,2014 11:30 |
End: | Jan 07,2014 23:00 |
Description: | Caution: Noblemen travel a maximum distance of 100 fields. Attacks and support made random by 1.0 seconds. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 10 to 40 each time.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 10 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 10 Market, Level 10 Stable.
- 10 minutes beginner protection. Ratio protection active for the first 2 hours, 10 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 10 per cent of village points.
- Barbs and advanced bonus villages grow to 1010 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 1 villages. Duration 1.0 hours.
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Victory conditions: | Top tribe receives 30 premium points each |
Speed: | 100 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1342 Night Round
Start: | Jan 06,2014 00:01 |
End: | Jan 06,2014 09:00 |
Description: | Caution: Noblemen reduce loyalty by 100 to 100 each time. No nobling of barbarians
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
- 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1341 6 hour high farm -long bp.
Start: | Jan 05,2014 17:00 |
End: | Jan 05,2014 23:00 |
Description: | Caution: 2 Village Start No barbarian nobling
- Increased starting build: Level 30 HQ, Level 30 Farm, Level 30 Warehouse.
- 60 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 385 |
Unit speed: | 0.75 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1340 3 hour x 385
Start: | Jan 05,2014 13:00 |
End: | Jan 05,2014 16:00 |
Description: | - Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 20 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Victory conditions: | |
Speed: | 375 |
Unit speed: | 0.85 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1339 New Year Holiday Hysteria
Start: | Jan 01,2014 11:00 |
End: | Jan 05,2014 11:00 |
Description: | Caution: *Double Production* 2 Village Start Noblemen travel a maximum distance of 10 fields. Night Bonus 3am-6am The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 12 hours (20 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 4500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 10 villages. Duration 1.0 hours.
|
Victory conditions: | PRIZES:
1st: 500 premium points and forum title.
Most Newbie Achiever: 250 premium points.
Best Newbie Teacher: 250 Premium points.
For further information see this thread |
Speed: | 50 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |