Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1614 night
Start: | May 23,2014 00:00 |
End: | May 23,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | |
Speed: | 200 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1613 x300 12 hours
Start: | May 22,2014 11:00 |
End: | May 22,2014 23:00 |
Description: | Caution: Noblemen travel a maximum distance of 20 fields. The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 5 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- Hauls are on.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 1400 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1612 3 days x250
Start: | May 19,2014 10:00 |
End: | May 22,2014 10:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Hauls are on.
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points. Players in the top tribe receive 10 premium points each. Player in the top tribe must be in the top 50 and have at least 30 villages to receive a prize.
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Speed: | 250 |
Unit speed: | 0.6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1611 night
Start: | May 19,2014 01:00 |
End: | May 19,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1610 bash round
Start: | May 18,2014 21:00 |
End: | May 19,2014 00:00 |
Description: | Caution: No nobling.
- Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
- 30 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No bonus villages. Barbs grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
|
Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1609 Raised Start
Start: | May 18,2014 16:00 |
End: | May 18,2014 20:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 15 Warehouse, Level 10 Barracks, Level 5 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 5 Market, Level 8 Stable, Level 3 Wall.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- No barb Nobling
- No Hauls.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1608 cat round
Start: | May 18,2014 10:00 |
End: | May 18,2014 15:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 500 units are supported.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Hauls are on.
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 8000 points.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1601 night
Start: | May 18,2014 01:00 |
End: | May 18,2014 09:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 250 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1607 Cluster x400
Start: | May 17,2014 21:30 |
End: | May 18,2014 00:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1606 Cluster x400
Start: | May 17,2014 21:00 |
End: | May 17,2014 21:25 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- 3 Village Start.
|
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |