Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#3417 x400

Start: Jun 05,2016 18:00
End: Jun 05,2016 22:00
Description:
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3416 cluster x350

Start: Jun 05,2016 10:00
End: Jun 05,2016 16:00
Description:
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3415 x400

Start: Jun 04,2016 19:30
End: Jun 04,2016 23:30
Description:
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3414 cluster x350

Start: Jun 04,2016 10:00
End: Jun 04,2016 16:00
Description:
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3401

Start: Jun 03,2016 16:00
End: Jun 03,2016 22:00
Description: Caution: Noblemen travel a maximum distance of 75 fields. Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3400

Start: Jun 03,2016 10:00
End: Jun 03,2016 15:00
Description: Caution: Noblemen travel a maximum distance of 75 fields. Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3399

Start: Jun 02,2016 10:00
End: Jun 02,2016 22:00
Description: Caution: Noblemen travel a maximum distance of 15 fields. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 3000 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 200
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3398

Start: Jun 01,2016 17:00
End: Jun 01,2016 23:00
Description: Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3397

Start: Jun 01,2016 10:00
End: Jun 01,2016 16:00
Description: Caution: Noblemen travel a maximum distance of 75 fields. Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#3396

Start: May 31,2016 10:00
End: May 31,2016 22:00
Description: Caution: Noblemen travel a maximum distance of 100 fields.

  • 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy. Nobleman prices are not constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 250
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated