Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [507] >509< [511] ... [1052]

#5702 6 mine start

Start: Mar 03,2019 20:00
End: Mar 03,2019 23:00
Description:
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5701 Half Raised Start

Start: Mar 03,2019 17:00
End: Mar 03,2019 19:00
Description: 400 speed Raised Building levels at start
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5700 cluster x300

Start: Mar 03,2019 10:00
End: Mar 03,2019 16:00
Description:
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5699 Starter For ten

Start: Mar 02,2019 21:00
End: Mar 03,2019 09:00
Description: Caution:
Noblemen travel a maximum distance of 50 fields.
Attacks and support made random by 1.0 seconds.
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 10 to 40 each time.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 10 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 10 Market, Level 10 Stable.
  • 10 minutes beginner protection. Ratio protection active for the first 2 hours, 10 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 10 per cent of village points.
  • Barbs and advanced bonus villages grow to 1010 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 1 villages. Duration 1.0 hours.
Victory conditions: Top tribe receives 50 premium points each
Speed: 100
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5698 6 mine start

Start: Mar 02,2019 14:00
End: Mar 02,2019 17:00
Description:
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5697 X400

Start: Mar 02,2019 10:00
End: Mar 02,2019 13:00
Description:
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5696 night round

Start: Mar 02,2019 00:00
End: Mar 02,2019 09:00
Description:
Victory conditions:
Speed: 200
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5695 6 mine start

Start: Mar 01,2019 20:00
End: Mar 01,2019 23:00
Description:
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5694 x400

Start: Mar 01,2019 16:00
End: Mar 01,2019 19:00
Description:
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#5693 cluster x300

Start: Mar 01,2019 10:00
End: Mar 01,2019 15:00
Description:
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated