Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#181 5 Hour Cluster Round

Start: May 28,2011 20:30
End: May 29,2011 01:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#180 5 Hour Solo Bash

Start: May 28,2011 15:00
End: May 28,2011 20:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Top player receives 100 premium points

Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#179 5 Hour Cat Round

Start: May 28,2011 09:00
End: May 28,2011 14:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Top player receives 100 premium points

Speed: 400
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#178 Mid Week Round

Start: May 24,2011 10:00
End: May 27,2011 23:00
Description:
  • 60 minutes beginner protection. Ratio protection active for the first 8 hours, 20 minutes of the round (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 150
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#177 5 Hour Cluster Round

Start: May 23,2011 18:30
End: May 23,2011 23:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#176 5 Hour Cluster Round

Start: May 22,2011 20:30
End: May 23,2011 01:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#175 5 Hour Bash Round

Start: May 22,2011 15:00
End: May 22,2011 20:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Top player (in Opponents Defeated as Attacker) receives 100 premium points

Speed: 400
Unit speed: 0.65
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#174 5 hour cat round

Start: May 22,2011 09:00
End: May 22,2011 14:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Top player receives 100 premium points

Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#173 12 hours of 250x

Start: May 21,2011 10:00
End: May 21,2011 22:00
Description:
  • 30 minutes beginner protection. Ratio protection active for the first 5 hours, 30 minutes of the round (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: 0
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#172 3 Days of 200x - Constant Nobles

Start: May 18,2011 10:00
End: May 20,2011 23:00
Description:
  • 35 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 750 points.
  • Packet academy. Nobleman prices are constant.
  • 7-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated