Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [1047] >1049< [1051] ... [1063]

#154 4 Hour Bash Round

Start: Apr 17,2011 13:30
End: Apr 17,2011 17:30
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 20 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Church active.
  • Fake limit active. Minimum attack force is 150 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • No Nobling.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Winner receives 100 premium points.
Speed: 400
Unit speed: 0.65
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#153 4 Hour Cat Round

Start: Apr 17,2011 09:00
End: Apr 17,2011 13:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
  • 20 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7000 points.
  • No Nobling.
  • 3-member tribe limit.
  • Random starting location.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Winner receives 100 premium points.
Speed: 400
Unit speed: 0.65
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#152 12 Hours of 200x - Prize

Start: Apr 16,2011 10:00
End: Apr 16,2011 22:00
Description:
  • 30 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2500 points.
  • Coin academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Winner (points) receives 100 premium points.
Speed: 200
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#151 3 Day Cluster Round

Start: Apr 13,2011 10:00
End: Apr 15,2011 23:30
Description:
  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 2 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.

Caution: Noblemen travel a maximum distance of 10 fields.
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#150 7 Hours of 300x

Start: Apr 12,2011 16:00
End: Apr 12,2011 23:00
Description:
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1100 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#149 6 Hour Solo Bash Round

Start: Apr 12,2011 09:00
End: Apr 12,2011 15:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 200 units are supported.
  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • No Nobling.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#148 12 Hours of 200x - Constant Nobles

Start: Apr 11,2011 10:00
End: Apr 11,2011 22:00
Description:
  • 35 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Unlimited tech smithy (10 levels per technology).
  • Church active.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#147 Rapid Rank Runner

Start: Apr 10,2011 19:30
End: Apr 11,2011 00:30
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
Player limit: 100
Victory conditions: Warning: The top player does not win the round.


The player holding rank 2 (points) at the end of the round wins 100 premium points.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#146 10 Hour Condition Win Round

Start: Apr 10,2011 09:00
End: Apr 10,2011 19:00
Description:
  • 25 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.


Winner receives 100 premium points.
Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#145 4 Hour Cluster Round

Start: Apr 09,2011 20:00
End: Apr 09,2011 23:59
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
Player limit: 100
Victory conditions: Winner receives 100 premium points.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated