Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#295 350x Weekender - No Sleep
Start: | Nov 05,2011 09:00 |
End: | Nov 06,2011 23:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. The farm limit is active. Per farm level, 150 units are supported.
- 60 minutes beginner protection.
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 800 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Random starting location.
- Militia not active.
Top player receives 100 premium points
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#294 100 spd 1 packets
Start: | Oct 31,2011 09:00 |
End: | Nov 04,2011 22:30 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- 210 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and advanced bonus villages grow to 2500 points.
- Packet academy.
- 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
Top player receives 100 premium points
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 100 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#293 400 spd 0.4 Cat
Start: | Oct 30,2011 16:00 |
End: | Oct 30,2011 23:00 |
Description: | Caution: No nobling.
- 20 minutes beginner protection.
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 500 points.
- 10-member tribe limit.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. Top player receives 100 premium points
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#292 400 spd .5 Bash No haul
Start: | Oct 30,2011 09:00 |
End: | Oct 30,2011 15:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
- 3-member tribe limit.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
farm. More than that fights with reduced efficiency. Details. Top player receives 100 premium points
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#291 King Of The Hill 1 day
Start: | Oct 29,2011 10:00 |
End: | Oct 29,2011 22:30 |
Description: | Caution: Noblemen travel a maximum distance of 40 fields. The farm limit is active. Per farm level, 500 units are supported.
- Increased starting build: Level 5 HQ, Level 5 Farm, Level 12 Warehouse, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 3 Market, Level 5 Wall, Level 5 Hiding place.
- 50 minutes beginner protection. Ratio protection active for the first (20 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Church active.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy. Only 3 noblemen can be built per village.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: |
- Special "Super Villages" will be created at various intervals.
- Player holding the most special villages wins.In the event of a tie, player with most villages including the specials.
Top player receives 100 premium points
|
Speed: | 175 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#290 6 hour bash 300 spd
Start: | Oct 28,2011 19:00 |
End: | Oct 29,2011 01:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 200 units are supported.
- Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
- 35 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 3000 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#289 400 spd .5 cluster
Start: | Oct 28,2011 09:30 |
End: | Oct 28,2011 18:30 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- Increased starting build: Level 5 HQ, Level 4 Farm, Level 10 Warehouse, Level 3 Barracks, Level 3 Smithy, Level 8 Timber camp, Level 8 Clay pit, Level 6 Iron mine, Level 1 Market, Level 4 Hiding place.
- 15 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
- Coin academy.
- 3-member tribe limit.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#288 125 spd 1 half term
Start: | Oct 26,2011 09:30 |
End: | Oct 27,2011 22:30 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- 145 minutes beginner protection. Ratio protection active for the first 9 hours, 10 minutes (50 per cent).
- No paladin
- No archers.
- Unlimited tech smithy (10 levels per technology).
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy. Only 3 noblemen can be built per village.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 125 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#287 12 hours solo @400
Start: | Oct 25,2011 10:00 |
End: | Oct 25,2011 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 25 fields.
- 60 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#286 12 Hr Conditional win
Start: | Oct 24,2011 10:00 |
End: | Oct 24,2011 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 40 fields.
- 45 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Church active.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy. Only 3 noblemen can be built per village.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 6.0 hours.
|
Player limit: | 100 |
Victory conditions: | First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |