Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [1027] >1029< [1031] ... [1074]

#474 400 spd .6 Bash

Start: May 06,2012 09:30
End: May 06,2012 13:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 100 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1000 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.

Top player in ODA receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 200 defensive units are supported - for 6000 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#473 250:1 One day

Start: May 05,2012 09:30
End: May 05,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 2-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 2.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 250
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#472 200 spd .75 2 day

Start: May 03,2012 09:30
End: May 04,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.
Noblemen reduce loyalty by 25 to 40 each time.

  • 60 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Church active.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 0.75
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#471 3 days @150

Start: Apr 30,2012 10:00
End: May 02,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 30 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • 50 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top tribe receives 30 premium points each, 10 villages each to qualify

Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#470 400 spd solo bash

Start: Apr 29,2012 18:00
End: Apr 29,2012 23:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#469 400 spd cluster

Start: Apr 29,2012 10:00
End: Apr 29,2012 17:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.

Top tribe receives 50 premium points each

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#468 400 spd 0.6 Cat

Start: Apr 28,2012 20:30
End: Apr 29,2012 00:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 0 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units
  • No bonus villages. Barbs grow to 1500 points.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.In event of a tie, ODA will be deciding factor Details.
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#467 400 spd 1/2 price nobles

Start: Apr 28,2012 15:00
End: Apr 28,2012 20:00
Description: Caution: Noblemen travel a maximum distance of 20 fields.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 5 Barracks, Level 8 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Market, Level 5 Stable, Level 2 Workshop.
  • 10 minutes beginner protection. Ratio protection active for the first 1 hours, 30 minutes (20 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#466 400 spd .5 Bash

Start: Apr 28,2012 09:30
End: Apr 28,2012 14:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

Top Tribe in ODA receives 40 premium points each


  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 200 defensive units are supported - for 6000 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#465 300 SPD .8 2 day

Start: Apr 26,2012 09:30
End: Apr 27,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 40 fields.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 2 Iron mine, Level 1 Hiding place.
  • 90 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2500 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 2.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated